“O que dorme” (“What sleeps”) by writer Bábara Garcia & artist Elias Aquino is the final entry in the comic anthology O Despertar de Cthulhu em Quadrinhos (“The Awakening of Cthulhu in Comics,” 2016) by Brazilian publisher Editora Draco. The book was edited by Raphael Fernandes, who introduces the volume on the inside cover flaps:
The cult work of H. P. Lovecraft is the main inspiration for this collection with eight comics that will transfer the imagination to the darkest side of the human mind, a cosmic horror in white and green.
[…] The Awakening of Cthulhu in Comics and the horror that cannot be uttered, get lost in images and stories that shouldn’t have been conceived. Now there’s no turning back for those involved by the tentacles of despair, it’s time to wake up to a decadent reality tinged with just two colors.
All of the comics, including “O que dorme” are done in black, white, and green—and the addition of the bright, almost sickly green against the otherwise stark noir black-and-whites significantly enhances both the effectiveness of the individual stories, and the uniformity of the overall book—readers might compare the glowing green Loc-Nar from the Heavy Metal (1981) film, or the sickly yellow in Frank Miller’s That Yellow Bastard (1996)—it’s not that the Mythos are color-coded, since any entities that appear on the page can be seen in black and white as well, but only that the splash of color is used by the artists to convey subtleties of mood and atmosphere. Like in the title page, where the green is a faint tinge against the night sky.
The setting is contemporary. The sensibility is postmodern. Captions and word balloons, but no thought bubbles, no sound effects. A rural community in the mountains which produces coffee. A young woman named Greta who can’t sleep, but stays up all night reading Edgar Allan Poe, a Bauhaus poster on her wall…
I always planned to leave as soon as I had money or a place to stay. Time passed and neither happened.
Here, the green frames figures and offers contrast. Varies in depth and intensity, fading into the shadows on the corners, but distinct. It gives texture to what would be a blank wall, but doesn’t bleed past the outlines. The atmosphere is aggressively normal, yet something’s off. People talk about the heat, a bad smell, it hasn’t rained, the panels darken as it shifts to nighttime…most of the storytelling is expressed in these little details, showing rather than telling. Ordinary scenes and remarks receive significance only because they are what are being shown to the reader, in the same way as a David Lynch film or Mike Mignola’s Hellboy.
But the fact is that, little by little, everyone stopped sleeping. An entire city sleepless.
Things move quicker. The timeline grows uncertain, but within a panel the corpses appear, and things shift from uneasy to macabre. There is a Poe-like quality to the rapid downward spiral…but the reader knows there are pages left. How much worse can it get?
The rain comes.
There’s nothing explicitly Mythos to any of this yet, no ancient tomes, not a whisper of alien entities or black stars. Everything that’s happened to this point, it could a disease, a toxic gas, simple madness as the heat and lack of sleep take their toll on frail human psyches. Then the rules change.
The green in the story to this point had been balanced, contained, a highlight; this deep splash shows it as pervasive, all-encompassing…and a herald of what’s coming. Maybe it was always that.
The only ones who were saved were those who were lucky enough to be already dead.
As narratives go, the twenty pages go by swiftly. This is a story all about mood and atmosphere, not explanations. No one is at fault, no one went poking about where they shouldn’t, or read the wrong spell and awakened the eldritch horror. There is no cult to worship the things that crawl down off the mountain. It isn’t a deep dive into the lore of the Mythos, though there is definitely some artistic influence from the Call of Cthulhu Roleplaying Game on the design of the Dark Young of Shub-Niggurath. This is almost the definition of the Mythos as uncaring, not even necessarily malevolent, but simply destroying humanity by its very presence, like a tiger in the jungle stepping on so many ants.
“O que dorme” showcases the universality of the Lovecraftian experience. The liminal spaces we know are out there, the things that creep in from outside.
O Despertar de Cthulhu em Quadrinhos has not yet been translated into English.