The Golem (1928) by Gustav Meyrink

Jewish folklore has preserved much of the terror and mystery of the past, and when more thoroughly studied is likely to exert considerable influence on weird fiction. The best examples of its literary use so far are the German novel The Golem, by Gustav Meyrink, and the drama The Dybbuk, by the Jewish writer using the pseudonym “Ansky”. The former, wildly popular through the cinema a few years ago, treats of a legendary artificial giant animated by a mediaeval rabbin of Prague according to a certain cryptic formula. The Dybbuk, translated and produce in America in 1925, describes with singular power the possession of a living body by the evil soul of a dead man. Both golems and dybbuks are fixed types, and serve as frequent ingredients of later Jewish tradition.
⁠—H. P. Lovecraft, “Supernatural Horror in Literature” (1927 version),
Collected Essays 2.100

Gustav Meyrink was the pseudonym of Gustav Meyer, an Austrian who had lived in Prague for twenty years as a banker. In the 1890s Meyrink developed an interest in the occult, and became a member of the Hermetic Order of the Golden Dawn (and also, briefly, the Theosophical Society). In 1902 he was charged with fraud, which ended his banking career; Meyrink turned his focus to writing and translation, and became especially known for his German-language stories of the supernatural. While not Jewish himself, Meyrink’s close familiarity with Prague, including the Jewish quarter and the occult provided him the ingredients for his greatest novel.

Der Golem was serialized in the German magazine Die Weißen Blätter from December 1913 to August 1914; it was published as a standalone novel in 1915, to immense popularity. The book was eventually translated into English by Madge Pemberton, and The Golem was published in 1928. Of course, H. P. Lovecraft’s first version of “Supernatural Horror in Literature” was published in 1927…so how did he write about Meyrink’s novel?

He watched the film.

The one weird film I did see was “The Golem”, based on a mediaeval ghetto legend of an artificial giant. In this production the settings were semi-futuristic, some of the ancient gabled houses of Prague’s narrow streets being made to look like sinister old men with peaked hats.
—H. P. Lovecraft to August Derleth, 16 Dec 1926, Essential Solitude 1.56

You left out the “Golem” illustration mentioned, but I fancy you may send it later. I wish I could get hold of a copy of the book. I saw a cinema of it in 1923, but never had access to the Meyrink text–although I mentioned it in my article.
—H. P. Lovecraft to Robert Bloch, c. 6 Dec 1933, Letters to Robert Bloch & Others 92

Der Golem (“The Golem”) was a silent film directed by and starring Paul Wegener with German intertitles released in 1915. The film is now believed to be lost, aside from some fragments. This film was followed by two more: Der Golem und die Tänzerin (“The Golem and the Dancing Girl”) in 1917, and Der Golem, wie er in die Welt kam (“The Golem: How He Came Into The World”) in 1920, both of which were also directed by and starring Paul Wegener as the golem. So it isn’t clear which film Lovecraft actually saw. The 1920 film survives and is in the public domain.

Lovecraft claimed in most of his letters to have caught a showing of it in 1921, and like many an English student of the VHS era who needed to write a book report, he assumed somewhat erroneously that it was faithful to the plot of the book. However, despite being nominally based on Meyrink’s novel, the book and films share little in common save the Prague setting and the Golem legend—or at least, an interpretation of the original Jewish lore as filtered through several non-Jews. Meyrink’s novel recounts his version of the golem story in brief:

“The original story harks back, so they say, to the sixteenth century. Using long-lost formals from the Kabbala, a rabbi is said to have made an artificial man–the so-called Golem–to help rint the bells in the Synagogue and for all kinds of other menial work.

“But he hadn’t made a full man, and it was animated by a sort of vegetable half-life. What life it had, too, so the story runs, was only derived from a magic charm placed behind its teeth each day, that drew down to itself what was known as the ‘free sidereal strength of the universe.’

“One evening, before evening prayers, the rabbi forgot to take the charm out of the Golem’s mouth, and it fell into a frenzy. It raged through the dark streets, smashing everything in its path, until the rabbi caught up with it, removed the charm, and destroyed it. Then the Golem collapsed, lifeless. All that was left of it was a small clay image, which you can still see in the Old Synagogue.”
—Gustav Meyrink, The Golem  (1985 ed.) 26

The German trilogy of films adapt a similar version of the golem story, in different times and contexts. The 1915 film has an antiques dealer discover the Golem of Prague and revives it to serve him; as in the original legend the Golem eventually goes on a rampage. The 1917 film is a comedy where a man makes himself up as the golem to win love. The 1920 film is essentially a retelling of the Golem of Prague legend, set in the medieval period. None of these make any effort to follow the original Jewish story very closely. Lovecraft, ignorant of Jewish lore as he was, probably had no idea how the film differed from the original Jewish story.

In Meyrink’s novel the Golem never plays an active role—it is a shadowy figure in a novel that is focused on the life of the mentally unstable Athanasius Pernath, as experienced by a nameless narrator; so that the story has something of an avant garde, experimental feel, with some chapters possibly being memories, delusions, or dreams and it is never quite clear what is the reality.

Lovecraft finally got a chance to read The Golem in 1935, when his young friend Robert H. Barlow loaned him a copy of the 1928 English translation. Having finally read it, Lovecraft’s acclaim was immediate:

Lately read Gustav Meyrink’s “The Golem”, lent me by young Barlow. The most magnificent weird thing I’ve struck in aeons! The cinema of the same title which I saw in 1921 was a mere substitute using the empty name—with nothing of the novel in it. What a study in subtle fear, brooding hints of elder magic, & vague driftings to & fro across the borderline betwixt dream & waking! There are no overt monsters or miracles—just symbols & suggestions. As a study in lurking, insidious regional horror it has scarcely a peer—doing for the ancient crumbling Prague ghetto what I have vainly tried to do for certain festering New England backwaters in some of my own laboured efforts. I had never read the novel before, but mentioned it in my article as a result of having seen the cinema. Now I perceive that I ought to have given it an even higher rating than I did.
—H. P. Lovecraft to J. Vernon Shea, 11 Apr 1935, Letters to J. Vernon Shea 266-267

But—I’ve read “The Golem!” Iä! Shub-Niggurath! The Goat with a Thousand Young!!! That’s what I call a story! Nothing like the cinema—the latter was just a shocker capitalising the title—though it did have splendid architectural effects. How splendidly subtle the novel is—no overt monsters, but vague suggestions of inconceivable presences & influences! It captures the nebulous, brooding horror of the immemorial Prague ghetto as I have feebly sought to capture that of certain ancient & retrogressive backwaters of New England.
—H. P. Lovecraft to R. H. Barlow, 20 Apr 1935, O Fortunate Floridian 251

Lovecraft was so enthusiastic about the novel that he encouraged several of his correspondents to write to Barlow to have the loan of the book; so that over the next few months it was duly sent from Lovecraft to C. L. Moore, to Margaret Sylvester, Duane W. Rimel, Emil Petaja, F. Lee Baldwin, and Richard F. Searight, and offered it to Clark Ashton Smith as well. A few of their thoughts on the novel survive:

You were right about “The Golem”. Reading it in broad day was no insurance against the subtle assaults upon reality. “No actual monsters jump out of its pages”, but even tho I read it on a sunny Sunday afternoon, in a deckchair in the sunshine, it left me cold and chilly inside, and a bit glassy-eyed. I remember so vividly having wakened somewhere in grey night and seeing dusty moonlight falling thru bars on just such a littered floor as P. awakened to see in the Golem’s room. I can’t have, of course, but the book is so vivid I do remember it clearly. It was ugly. I haven’t quite finished, but will forward it to Miss Sylvester soon, as Barlow has requested.
—C. L. Moore to H. P. Lovecraft, 7 May 1935, Letters to C. L. Moore 35-36

Thanks for Ar-Ech-Bei’s offer of The Golem. However, I read the book several years ago, when it was loaned to me, by a young friend in the Bay region. I agree with you that it is a most consummate and eerily haunting study in strange atmosphere; probably one of the best things of the kind ever written.
—Clark Ashton Smith to H. P. Lovecraft, Jun 1935, Dawnward Spire, Lonely Hill 608

The others in the lending-list no doubt made their own appreciative comments. As with Lovecraft’s discovery of William Hope Hodgson around the same time, the reading of Meyrink’s novel prompted Lovecraft to read more of his work…but the Old Gent was stymied by the general lack of English translations.

Glad “The Golem” reached you at last. I was sure you’d appreciate it—for it is really a phenomenal triumph in its way. Few books indeed are capable of summoning up such a poignant & convincing pageant of mystical atmospheric impressions—& the absence of conventional “conflict” is all in its favour. I wish I owned it—but am told it is hard to get despite the relatively recent date (1928) of this translation. The original German novel, I believe, dates from the 1890’s. I wish I knew something of Meyrink, but I have found almost nothing about him. The only thing of his besides “The Golem” that I’ve read are som rather mediocre short stories—one of which appeared in W. T. I believe he is still living—but doubt if he has written or ever will write anything to compare with this early tour de force.
—H. P. Lovecraft to Richard F. Searight, 19 Nov 1936, Letters to Price & Searight 431

Although Lovecraft didn’t know it, Meyrink had died in 1932. In his letters, Lovecraft says he had read “a story in the ‘Lock & Key Library'” (ES 2.691), which would be “The Man on the Bottle” (Lock & Key Library vol. 3, 1909), which Lovecraft later described as “a rather clever but essentially routine conte cruel” (OFF 259); “I recall “Bal Macabre” in Strange Tales—very effective, with genuine atmospheric tension” (OFF 259), “Bal Macabre” was published in Strange Tales of Mystery and Terror (Oct 1932); and finally “The Violet Death” ran in Weird Tales (Jul 1935)…and with that, Lovecraft had read basically all of Meyrink’s work that had been published in English during his lifetime.

It is easy to see why Lovecraft was so enamored of The Golem; in its style and elements it is almost a Lovecraftian novel, with is tenuous sanity, hinting horrors, the strange mystical book Ibbur, and other elements. While it would be interesting to ruminate on the influence The Golem had one Lovecraft’s own fiction—to draw parallels, perhaps, between the original Jewish legend of the artificial servitor run amok and the shoggoths of At the Mountaints of Madness—but by the time Lovecraft had read the novel he had relatively few works of original fiction left to write, and those works show little influence of the book or Meyrink’s style. Still, this novel if nothing else would have introduced Lovecraft to tarot cards,which are a recurring occult element.

There was, in fact, only one thing left to do: revise “Supernatural Horror in Literature” to rectify his earlier mistake.

I didn’t change as much as I expected—words here & there, a bad punctuation style where dates follow titles of stories, a boner regarding “The Golem”, & a bit of over-florid writing in the Poe chapter. To explain that Golem business I must confess that when I wrote the treatise I hadn’t read the novel. I had seen the cinema version, & thought it was faithful to the original—but when I came to read the book only a year ago…Holy Yuggoth! The film had nothing of the novel save the mere title & the Prague ghetto setting—indeed, in the book the Golem-monster never appeared at all, but merely lurked in the background as a shadowy symbol. That was one on the old man!
—H. P. Lovecraft to Willis Conover, 31 Jan 1937, Letters to Robert Bloch & Others 415

The revised portion of the essay now reads:

Jewish folklore has preserved much of the terror and mystery of the past, and when more thoroughly studied is likely to exert considerable influence on weird fiction. The best examples of its literary use so far are the German novel The Golem, by Gustav Meyrink, and the drama The Dybbuk, by the Jewish writer using the pseudonym “Ansky”. The former, with its haunting shadowy suggestions of marvels and horrors just beyond reach, is laid in Prague, and describes with singular mastery that city’s ancient ghetto with its spectral, peaked gables. The name is derived from a fabulous artificial giant supposed to be made and animated by mediaeval rabbis according to a certain cryptic formula. The Dybbuk, translated and produced in America in 1925, and more recently produced as an opera, describes with singular power the possession of a living body by the evil soul of a dead man. Both golems and dybbuks are fixed types, and serve as frequent ingredients of later Jewish tradition.
—H. P. Lovecraft, “Supernatural Horror in Literature”

While this passage shows how scanty was Lovecraft’s knowledge of Jewish religion, history, and lore—he once commented about The Golem, “There is nothing about the Chassidim in it—but the atmosphere is rich enough without ‘em.” (LPS 427), because after his encounter with The Dybbuk (1925) he associated Hassidic Jews with Jewish occultism—the episode as a whole shows that Lovecraft was able to digest and appreciate material from varied traditions, even if his understanding was incomplete. He never, for example, shows any awareness that Meyrink was not Jewish, or that Meyrink’s depiction of the golem legend was influenced by non-Jewish esoteric traditions. While it would be difficult to say that The Golem substantially influenced his fiction in any way, Lovecraft certainly seems to have though it enriched his life—and he made an effort to share that experience with the younger writers he associated with.

Thanks to Cora Buhlert for pointing out that I should mention the 1917 and 1920 film.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard and Others and Sex and the Cthulhu Mythos.

Deep Cuts in a Lovecraftian Vein uses Amazon Associate links. As an Amazon Associate I earn from qualifying purchases.

The Dybbuk (1925) by S. Ansky

up noon—window man & curtains—els telephone—out to York to meet him—up to Sonny’s—AM. Mus., Met. Mus. bus to library—gallery & reading room—els lv. read & Automat—down to N’hood playhouse—Dybbuck—bus & subway—els lv. Penn. Sta see Miss L home—W Side pk—return to 169
—H. P. Lovecraft’s diary entry for 17 December 1925, Collected Essays 5.174

By early 1925, H. P. Lovecraft had effectively separated from his wife. She had gone out to the midwest to work, returning to New York every few weeks to see him. He took a room at 169 Clinton Street, in the Red Hook neighborhood of Brooklyn, which was quickly filling up with immigrants. Unable to find work, away from his wife and his family, and suffering the indignity of a break-in to his apartment in May where even his clothes were stolen, his bias against immigrants had begun to reach a fever pitch in his letters.

In mid-December of 1925, his friend Edward Lloyd Sechrist was in town. There was a new play being performed at the Neighborhood Playhouse, and in between visits with friends such as Frank “Sonny” Belknap Long, Jr. and visits to museums and libraries, theatre was one of the things Lovecraft still liked about New York. They would have gone through the cold streets in their winter suits; bought their tickets, found their way through the theater and waited for the house lights to dim…and in the darkness before the curtain rose a voice called out…

Why, oh why,
Did the soul descend
From the highest height
To the deepest end?
The greatest fall
Contains the upward flight.
—”The Dybbuk” by S. Ansky, trans. Joachim Neugroschel
The Dybbuk and the Jewish Imagination: A Haunted Reader 4

Then the curtain rose.

Dybbuk_1

The Dybbuk at the Neighborhood Playhouse, New York, 1925

“S. Ansky” was the pen-name of Shloyme Zanvl Rappoport, a Jewish author, playwright, and folklorist from the Russian Empire. The Dybbuk, or Between Two Worlds based on Jewish tradition, was written from 1913-1916 in Russian, then translated to Yiddish; it was first performed in Yiddish in Poland in 1920. It was translated into English by Henry G. Alsberg and Winifred Katzin, and opened at the Neighborhood Playhouse in New York City on 15 December 1925; it would run about 120 performances.

Daily_News_Wed__Dec_16__1925_

Contemporary newspaper reviews were mixed; the supernatural was nothing new to theatre, but the weird drama with its spectral plot and unfamiliar setting and references to Jewish culture and religion was undoubtedly a bit different than most audiences or critics were expecting. Keep in mind that Dracula would not hit the stage in New York until 1927; and Fiddler on the Roof would have to wait until 1964.

It would certainly have been novel for Lovecraft. In his native Providence, he had seldom met any Jews. It was not until Lovecraft came to New York that he encountered many Jewish immigrants from Europe, or anything of Jewish culture.

In his letters home to his aunts Lillian Clark and Annie Gamwell in Providence, Lovecraft had taken to writing long, diary-like entries regarding his experiences in the Big Apple, which included such a scene:

Here exist assorted Jews in the absolutely unassimilated state, with their ancestral beards, skull-caps, and general costumes—which make them very picturesque, and not nearly so offensive as the strident, pushing Jews who affect clean shaves and American dress. In this particular section, where Hebrew books are vended from pushcarts, and patriarchal rabbis totter in high hats and frock coats, there are far less offensive faces than in the general subways of the town—probably because most of the pushing commercial Jews are from another colony where the blood is less pure.
—H. P. Lovecraft to Lillian D. Clark, 29-30 Sep 1924,
Letters to Family & Family Friends 1.168

A week after Lovecraft saw “The Dybbuk,” he was composing Yuletide verses for his friends, he wrote to his aunt:

In writing Sechrist I alluded to his Polynesian & African travels, & to the hellish play—“The Dybbuk”—to which he so generously treated me last week: 

May Polynesian skies they Yuletide bless,
And primal gods impart thee happiness;
Zimbabwe’s wonders hint mysterious themes,
And ne’er a Dybbuk lurk to mar they dreams!

—H. P. Lovecraft to Lillian D. Clark, 22-23 Dec 1925, LFF 1.513-514

The play impressed Lovecraft enough that when he composed his essay “Supernatural Horror in Literature” for his friend W. Paul Cook’s amateur journal The Recluse, he felt obliged to mention it in the brief section on Jewish influence on weird fiction:

A very flourishing, though till recently quite hidden, branch of weird literature is that of the Jews, kept alive and nourished in obscurity by the sombre heritage of early Eastern magic, apocalyptic literature, and cabbalism. The Semitic mind, like the Celtic and Teutonic, seems to possess marked mystical inclinations; and the wealth of underground horror-lore surviving in ghettoes and synagogues must be much more considerable than is generally imagined. Cabbalism itself, so prominent during the Middle Ages, is a system of philosophy explaining the universe as emanations of the Deity, and involving the existence of strange spiritual realms and beings apart from the visible world, of which dark glimpses may be obtained through certain secret incantations. Its ritual is bound up with mystical interpretations of the Old Testament, and attributes an esoteric significance to each letter of the Hebrew alphabet—a circumstance which has imparted to Hebrew letters a sort of spectral glamour and potency in the popular literature of magic. Jewish folklore has preserved much of the terror and mystery of the past, and when more thoroughly studied is likely to exert considerable influence on weird fiction. The best examples of its literary use so far are the German novel The Golem, by Gustav Meyrink, and the drama The Dybbuk, by the Jewish writer using the pseudonym “Ansky”. The former, wildly popular through the cinema a few years ago, treats of a legendary artificial giant animated by a mediaeval rabbin of Prague according to a certain cryptic formula. The Dybbuk, translated and produce in America in 1925, describes with singular power the possession of a living body by the evil soul of a dead man. Both golems and dybbuks are fixed types, and serve as frequent ingredients of later Jewish tradition.
—H. P. Lovecraft, “Supernatural Horror in Literature” (1927 version), CE 2.100

Several years later, Lovecraft would have occasion to revise “Supernatural Horror in Literature” into its final form; in discussing The Dybbuk he added “and more recently produced as an opera.” The operatic version was in Italian, and ran as Il dibuk in 1934, and made its way to New York by 1935. Lovecraft’s friend Richard F. Searight had seen the opera, and this elicted from the Old Gent in Providence his deepest appreciation of the play:

Your description of the opera “The Dybbuk” is extremely fascinating to me, especially since I had the good luck to see the original play in 1925—when a translation was presented in New York. The mere play (which was very well staged & acted) was impressive enough, & I can well imagine the additional power derived from an appropriate musical score. From our account, I judge that the opera follows the order & events of the drama quite closely. Mention of a dance of beggars vaguely reminds me of something in the play—connected with a garden scene. The exorcism was very powerful, even without music. I surely hope I can encounter the opera sooner or later—though I don’t know when I shall next visit New York. The play produced a very potent impression on me, & I had a vague idea of trying to base a story on the dybbuk idea. I saved my programme—which had copious notes on the particular sect of Jews most addicted to cablistic research (I think they were called the Chassidim)—but that young rascal Long lost it when I lent it to him! Without this ready-made data, I let the story-ida languish—though I suppose I could find out about dybbuks, & about the Chassidim, in the great Jewish Encyclopaedia which is available at most large libraries. [E. Hoffmann] Price got a lot of stuff about Lilith from this source. What is more—this work might shed a picturesque light on the Golem belief.
—H. P. Lovecraft to Richard F. Searight, 12 Jun 1936, Letters to E. Hoffmann Price and Richard F. Searight 415-416

“Chassadim” is a reference to Hasidic Judaism, a spiritual revivalist sect that arose in Ukraine in the 18th century, and which spread through Eastern Europe and was carried to the United States by immigrants. Culturally conservative regarding their traditional clothing, it was likely Hasidic Jews who caught Lovecraft’s eye when he arrived in New York.

The idea of Lovecraft drawing inspiration from Jewish folkore is not quite as far-fetched as it might seem. “The Horror at Red Hook,” inspired in part by his experiences in New York, includes references to Lilith and aspects of medieval European occultism connected to or partially derived from Jewish sources (although in this case Lovecraft relied on the Encyclopedia Britannica rather than the Jewish Encyclopedia). The idea of the dybbuk as a possessing spirit has parallels with several of Lovecraft’s stories, notably “Beyond the Wall of Sleep,” “The Thing on the Doorstep,” and The Shadow Out of Time, and Lovecraft had written down ideas for other stories in the same vein, which like his Dybbuk-inspired tale, was never to be written.

Dybbuk_2

The Dybbuk at the Neighborhood Playhouse, New York, 1925

Rabbi Azriel. Did anyone ask the dybbuk who he is and why he’s possessing your daughter?
—”The Dybbuk” by S. Ansky, trans. Joachim Neugroschel
The Dybbuk and the Jewish Imagination: A Haunted Reader 36

Ansky’s play is a human drama in a world of spiritual and material forces, intertwined and influencing one anothers; human action has supernatural reprecussions, and supernatural forces can influence and afflict people. It deals with the interplay of these forces, but is focused very much on the people involved, their thoughts and emotions, the stresses they undergo in their daily lives as they strive and struggle and work to fit their role in the world.

Rabbi Azriel suffers his moments of crisis, and even the dybbuk is a sympathetic figure that begs the rabbi not to exorcise him. It is not a the antagonist Hollywood approach to the expelling of an evil spirit or demon at all…and it is notable that Lovecraft, whatever parallels his work may have in the idea of an alien intelligence possessing a body, never offers exorcism as a potential source of hope. The bittersweet ending of would-be bride-and-groom in The Dybbuk is almost the exact opposite of what Lovecraft would concoct as the final fate of Asenath Waite and Edward Derby.

Yet it is easy to see how he might well have been moved by the exorcism scene, the powerful cry of the lost soul clinging onto the one piece of its past that it can, with nowhere else to go and nothing else to anchor itself…and Lovecraft himself was barely clinging on, surrounded by his books and furniture, all that he had taken with him from Providence to the New York he increasingly found alienating and strange.

H. P. Lovecraft would experience and appreciate few works of Jewish culture in his life, yet he held The Dybbuk in high esteem—and we are left to wonder what might have happened, if a program had not been lost, and if Lovecraft had sat down on a park bench one day after careful thought and some research, to pen a new tale.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard and Others and Sex and the Cthulhu Mythos.

Deep Cuts in a Lovecraftian Vein uses Amazon Associate links. As an Amazon Associate I earn from qualifying purchases.

West of Innsmouth: A Cthulhu Western (2021) by Kikuchi Hideyuki (菊地 秀行)

I had long thought I wanted to crate an authentic Western. […] Japan has a similar genre in the jidai shōsetsu (historical samural novels), but their high point, the sword duel, can take such a huge variety of shapes that the wirten word can easily match movies when it comes to tension. […] Even so, I never gave up that dream of writing a Western. I wanted to capture the blood-pounding, muscle-flexing excitement I’d felt as a kid watching famous Westerns in novel form.
—Kikuchi Hideyuki (trans. Jim Rion), “Afterward” in West of Innsmouth 211

Kikuchi Hideyuki (菊地 秀行) may be one of the most prolific and original Japanese authors of Cthulhu Mythos fiction. Unfortunately, like a lot of the popular fiction created for Japan, almost none of it is translated for English-speaking audiences. Fans of anime may recognize him as the author behind the series of Vampire Hunter D novels, or the mind behind Wicked City and Demon City Shinjuku which have become classics of horror anime films and Original Video Animation.

West2

In 2015, his novel Jashin Kettō-den (Legend of the Duel of Evil Gods) was published, a Weird Western which sees a a ninja and a bounty hunter mixed up in a bit of occult business with the Esoteric Order of Dagon…and along the way they pass through Dodge City and Tombstone, and places in between. In 2021 the novel, translated by Jim Rion, was published by Kurodahan Press, who have also published many other Mythos works, such as Kthulhu Reich (2019) by Asamatsu Ken (朝松健).

Kikuchi Hideyuki has done his homework, and if some of that research was done reading classic Westerns, it still shows. This is not an historical samurai epic in an exotic locale; this is a post-Unforgiven Western, gritty and realistic in parts, with an eye for detail…but with allowances for a few specific callbacks to stories and details that Western fans would recognize. For example, in real life Wyatt Earp probably did not carry a Buntline special—but he does here, and the character is none the worse for.

While the addition of a ninja to a Western milieu may seem odd—or perhaps an episode out of the 1970s Kung Fu television series—there’s no anachronism involved. Japan has had contact with North and South America for centuries, and while that contact was lessened during the isolationist sokaku period, by the 1870s gunboat diplomacy had re-established trade and travel, and some Japanese were among the many Asian peoples that immigrated to North America. A more serious and interesting question is the addition of weird elements.

Iä! Iä! Ph’nglui mglw’nafh
Cthulhu R’lyeh wgah’nagl western!
—Kikuchi Hideyuki (trans. Jim Rion), “Afterward” in West of Innsmouth 214

Does West of Innsmouth actually work as a novel? As a weird western, it plays a balancing act between the realistic and the fantastic. Supernatural entities appear, but many of them are perfectly susceptible to a .45 caliber bullet between the eyes or through the heart. The essential plot—what is going and and why the characters do what they do—is actually very solid, with only one quibble: the Japanese co-protagonist is hunting four unusual characters because they killed his brother in Japan at the orders of the Marshes of Innsmouth…but the same characters are being hunted by the American co-protagonist who is working for the Esoteric Order of Dagon. Not an irreconcilable plot hole, but it feels like this is a detail that was overlooked. 

Where the narrative sometimes trips is the extraneous weirdness that tends to crop up along the way. The reader doesn’t need (or get) an explanation for everything, but this ends up being a much more magical Wild West than most readers may be used to, somewhat similar Edward M. Erdelac’s Mekabah Rider series, and there’s perhaps a bit too much of an element of chance in the plot than strictly necessary; too many coincidences, and perhaps too many odd elements that show up briefly and unnecessarily. For example, one antagonist turns out to have learned muay boran from a Thai martial artist in St. Louis…and what are the odds of that?

The Cthulhu Mythos elements are ultimately handled in a very thematic way, with strong visual images for given scenes and repeated motifs that are consistent and have some very effective scenes of horror, but the lore itself handled lightly. The name of Cthulhu is thrown around more often, there is more open talk of spells and incantations, but no one breaks out a Necronomicon or starts giving detailed geneaologies of Innsmouth families; nor does anyone go insane from the revelations. The odd result is that the use of Mythos elements is somewhat restrained, but also much more openly “magical” than you might expect.

In the afterward, Kikuchi Hideyuki admits The Kouga Ninja Scrolls as an inspiration, and you can see some definite thematic resonance there. This is a novel which I think would almost benefit from being longer, or perhaps serialized as a few novellas. The pacing is almost too quick, the challenges all end up being rather short and bloody…but then, this is the Old West, and gunfights often don’t last more than the end of a paragraph, nor should they.

“I can’t figure women for the life of me,” I said. “They give me more fright than Cthulhu himself, maybe.”
—Kikuchi Hideyuki (trans. Jim Rion), West of Innsmouth 194

Sexism and racism were realities in the American Old West, but with today’s audiences a certain balance has to be maintained. So in contemporary Western cinema and literature it’s a fine line between accuracy to the period and necessity to the plot. West of Innsmouth does fairly well overall; the various Native American characters depicted are generally antagonistic, but they aren’t stepping straight out of Hollywood Westerns of the 1950s, 60s, or 70s (although ironically given Hollywood’s penchant for redface, a couple of times Asian characters are mistaken for Native Americans in the novel.) Black characters are mostly absent, and figure very little into events, but aren’t depicted as caricatures. There are several women supporting characters, including a brief but memorable cameo by Belle Starr. Overall, it is a balancing act, and I would say Kikuchi Hideyuki leans on the side of being less prone to putting old-timey racism in his characters’ mouths, although keeps enough prejudice in the story to demonstrate that yet, it was present in the Old West.

There are few enough Weird Westerns that deal with the Cthulhu Mythos, and compared to works like “Showdown at Red Hook” (2011) by Lois H. Gresh, or Weird Trails (2004)West of Innsmouth is certainly more ambitious than most. As a novel it compares favorably with works like Cthulhu Armageddon: A Post Apocalypse Western (2016) by C. T. Phipps, and if it is not perfect, it is never boring, nor does it devolve into white hats versus black hats. Overall, it’s fair to say that Kikuchi Hideyuki succeeded in writing a real western.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard and Others and Sex and the Cthulhu Mythos.

Deep Cuts in a Lovecraftian Vein uses Amazon Associate links. As an Amazon Associate I earn from qualifying purchases.

The Song of Bêlit (2020) by Rodolfo Martínez

Believe green buds awaken in the spring,
That autumn paints the leaves with somber fire;
Believe I held my heart inviolate
To lavish on one man my hot desire.
—The Song of Bêlit

Robert E. Howard’s novellette “Queen of the Black Coast” was published in Weird Tales May 1934. It was the ninth story of Conan the Cimmerian published in Weird Tales, and is notable as one of the most popular, critically lauded, and most influential of the Conan adventures. The story by itself is very tightly contained, with Conan and Bêlit meeting, falling in love, and being separated by death all within five quick-paced chapters. The story and characters have been adapted several times in comics, with the writers and artists stretching out the narrative inserting additional episodes so that more of the adventures (and romance) of Conan and Bêlit can be explored. The story provided the inspiration for the first Conan comic, La Reina de la Costa Negra, and in 2019 Marvel Comics published a prequel series Age of Conan: BelitPoul Anderson wrote an entire authorized novel, Conan the Rebel (1980) which similarly takes part between the first and second parts of “Queen of the Black Coast.”

In that dead citadel of crumbling stone.
Her eyes were snared by that unholy sheen,
And curious madness took me by the throat,
As of a rival lover thrust between
—The Song of Bêlit

As the name implies, and the “Song of Bêlit” that opens each chapter, Bêlit herself is a character coeval with Conan for this story—it is her story as much as it is his, and can be compared to “The Phoenix on the Sword” in how she is presented through her song as already a legend to the readers. While Conan would be involved with many women throughout the series as written by Howard (and expanded on by various others), Bêlit represents his first, and for most of his initial run in Weird Tales, only real equal: a woman, warrior, and queen as fierce as himself. In authorized and unauthorized materials, writers and artists have explored and expanded on her character and characterization.

Was it a dream the nighted lotus brought?
Then curst the dream that bought my sluggish life;
And curst each laggard hour that does not see
Hot blood drip blackly from the crimsoned knife.
—The Song of Bêlit

Fandom and literary criticism have both borrowed the term canon to refer to those texts in a particular series or body of works which are considered, for whatever purposes may be put to them, to be “true” in any given sense. The idea of canon gets murkier when you consider that anyone can potentially write their own sequel, prequel, etc. to a given story, they can take an established character and put them in an entirely new story of their own invention, or take their character and put them into an established setting. Different writers can draw connections between their work, as Lovecraft and Robert E. Howard did by slipping references to each other’s fictional worlds into their own stories, so that Howard’s Hyborian Age is technically a node of the Cthulhu Mythos shared universe…

How much of that is canon? It depends. Pretty much everyone agrees that what Robert E. Howard wrote and published during his life is as “canon” as Conan gets. What about his unpublished works, like “The God in the Bowl?” What about unfinished works, which were completed by later authors? What about works that were officially commisioned and licensed by Conan’s estate or their agents, like the aforementioned comic books and Conan the Rebel? What about works which are set in the period but don’t feature Conan at all, like The Leopard of Poitain (1985) by Raul Garcia-Capella?

The question closely parallels (and in places, overlaps) with questions of canonicity in the Cthulhu Mythos. Lovecraft’s fiction is generally considered as canonical Mythos as you can get, and Lovecraft includes references to Howard’s stories: does that make Conan & company Mythos-canon by extension? All or none of these might be “canon,” depending on whom you ask. In terms of fandom, you yourself as the reader are the final arbiter for what you consider canon.

The intellectual property lawyers might have other ideas.

The shadows were black around him,
The dripping jaws gaped wide,
Thicker than rain the red drops fell;
But my love was fiercer than Death’s black spell,
Nor all the iron walls of hell
Could keep me from his side.
—The Song of Bêlit

Intellectual property law is complicated, and there is money invested in copyrights and trademarks. It’s not just a question of publishing collections of Howard’s original stories: all the writers, artists, inkers, colorists, letterers, editors, etc. who produce new works of Conan are contributing to the total body of Conan-related work, and there are rights, percentages, and real money, issues of creative control and branding that are at stake. While it’s nice to think that Conan and Bêlit’s ongoing appeal is due to Robert E. Howard’s original story alone, the reality is that there decades of work by many individuals that have gone into the ongoing promotion, adaptation, and development of the Conan properties…but, eventually, copyrights expire and a work falls into the public domain.

In the European Union “Queen of the Black Coast” is in the public domain. That doesn’t just mean that publishers can freely translate and publish it, but that authors can take the original text and transform them into original works in various ways. Which is exactly what Rodolfo Martínez did.

Now we are done with roaming, evermore;
No more the oars, the windy harp’s refrain;
Nor crimson pennon frights the dusky shore;
Blue girdle of the world, receive again
Her whom thou gavest me.
—The Song of Bêlit

Martínez is a Spanish fantasy and science fiction writer and translator, perhaps most notable to English-language audiences for his Sherlock Holmes pastiche The Wisdom of the Dead (2019). The Song of Bêlit is a pastiche of and expansion of Howard’s “Queen of the Black Coast”—literally reproducing essentially the entirety of the text of Howard’s novelette, but wrapped around and combined with original chapters that extend and expand the scope of the original story.

Except for the chunks of pure Howard, the story is a pastiche in the purest sense: Martínez is familiar with Howard’s entire Conan ouevre, including the stories that had not yet been written when “Queen of the Black Coast” was, and in addition to Conan and Bêlit other familiar characters poke their head in to the narrative, which is considerably lengthened and convoluted. It’s a fun story, and doesn’t come up to Howard’s original prose, but then no one but Howard could do that. There are a few errors, no doubt more from translation issues than anything else; the wizard Thoth-Amon from “The Phoenix on the Sword” is here as “Toth-Amon.” There are a few references to Isis and Osiris that might have made even Howard wince—but then again, perhaps not.

Rodolfo Martínez was cognizant of all the criticism he might receive for doing this, and discusses the issues involved in some depth in an essay at the end of the book. One of the most interesting things is that Martínez did not just sit down and write the novel; he mapped out the blank space between the beginning of “Queen of the Black Coast” and the end, the three years which Howard had said separated Conan and Bêlit’s meeting and their parting. Howard later alluded to some of the events that happened during this period in later stories, and those had to happen, but beyond that Martínez wished to deliberately avoid the plot that Roy Thomas had written when he expanded on that missing period during his run on Marvel’s Conan the Barbarian.

The approach is very Sherlockian: finding the gaps in the existing canon, trying to fill it with something new while not reproducing someone else’s work. Which is what makes The Song of Bêlit a kind of recension—a variation on a text, part of a group of texts. Martínez was trying to fill in the gaps without contradicting anything that Howard wrote (although he does a little judicious shuffling of paragraphs for narrative purposes). So consider this a “might have been”…and, perhaps more importantly, a glimpse at what might yet be.

Believe green buds awaken in the spring,
That autumn paints the leaves with somber fire;
Believe I held my heart inviolate
To lavish on one man my hot desire.
—The Song of Bêlit

By itself, The Song of Bêlit is an oddity: a Spanish fantasy novel based on a public domain English pulp novelette, now translated into English and available to buy and read. Yet in making that transatlantic crossing to the United States of America where copyright law is different, it gives readers a first taste of what is to come.

Because when they enter the public domain, that means that anyone can play with Howard’s original text, and write original stories with Howard’s characters. We’ve already seen something of the explosion of creativity that has led to with regard to Lovecraft and his Mythos. Who can forget Kanye West—Reanimator (2015) by Joshua Chaplinsky & “Herburt East: Refuckinator” (2012) by Lula Lisbon? We have seen far from the last of Bêlit, whether in her own adventures or with Conan by her side, readers will no doubt see much, much more of their characters…and then they will have to decide for themselves which stories fit into their canon.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard and Others and Sex and the Cthulhu Mythos.

Deep Cuts in a Lovecraftian Vein uses Amazon Associate links. As an Amazon Associate I earn from qualifying purchases.

“Taste of the Snake’s Honey” (2005) by Rio Matsudono (松殿理央)

“Taste of the Snake’s Honey” (2005) by Rio Matsudono (松殿理央) was published in the second volume in the Lairs of the Hidden Gods series from Kurodahan Press, edited by Asamatsu Ken (朝松健). It is the English-language translation of the 2002 novella 蛇蜜 (Hebi Mitsu); the translator was Erin S. Brodhead.

Sexuality is a fundamental aspect of Yig. In “The Curse of Yig” (1929) by Zealia Bishop & H. P. Lovecraft, this nature is implicit: the curse of Yig is that Aubrey Davis bears children with snake-like characteristics. While at least one critic claimed this was a story of maternal impression, the impression usually given was that Yig raped her, presaging to some degree the connection between Yog-Sothoth and Lavinia Whateley in “The Dunwich Horror.” The aspect of Yig as a sexual deity was affirmed in “The Mound” (1940) by Zealia Bishop & H. P. Lovecraft as “the principle of life symbolised as the Father of all Serpents.”

In writing that, Lovecraft might have been inspired by contemporary ideas that ancient serpent deities represented phallic cults, as discussed in O. A. Wall’s Sex and Sex Worship (1922); this was a book that Robert E. Howard owned, and Howard mentioned phallic worship in at least one letter to Lovecraft (A Means to Freedom 1.87). A few later authors have taken the general idea of the Father of Serpents as a masculine deity of virility and run with it; occultists like Kenneth Grant have incorporated Yig into their system as an aspect of masculine sexual power, representing the “Ophidian Current” in his Typhonian Trilogies.

Sex presents certain difficulties for translation; the language of sex is usually either dryly technical (penis, vagina, anus, etc.) or extremely idiomatic or euphemistic (rod, Johnson, 69, French letter, salad tossing, etc.), and sexual slang varies by region, language, culture, and period—compare the language in The Merry Order of St. Bridget (1857) to something like Anne Rice’s Sleeping Beauty trilogy, and it’s easy to see that while it covers some of the same thematic ground, the language and cultural syntax have shifted drastically. Trying to write period-appropriate sexual language is tricky enough, translating it in such a way that it retains the essence of its meaning for an audience doubly so…and that’s before you try to work the Mythos into it.

This is all necessary ground to cover because “Taste of the Snake’s Honey” is one of the relatively scarce Mythos works which contains a great deal of sexual matter, but isn’t really erotic in any significant sense. The best comparable work is probably Robert M. Price’s “A Thousand Young” (1989), which follows a young libertine seeking admission into a Mythos cult through increasingly deviant sexual acts, but both that story and this one are ultimately a more explicit version of the decadent pleasure-seekers in Lovecraft’s “The Hound”—the idea being that libido sciendi, the desire to know, the quest for forbidden knowledge applies equally well to sexual knowledge as it does to, say, advanced mathematics and occultism (cf. “The Dreams in the Witch-House”).

Sometimes this is very explicitly the case, such as in “Under the Keeper of the Key” (2015) by Jaap Boekestein, but in the case of Rio Matsudono, it’s more of a barometer to let readers know that the ambient sexual morality of the tale is falling fast, and as the Lovecraftian protagonist slides from receiving fellatio from women who had had all their teeth removed to necrophilia, the novella is really just getting started.

Which is all on purpose: the acts given are almost dry in their description, which might be a translation issue (see above; imagine trying to write 1930s-period sexual decadence to a 2000s-contemporary Japanese audience, and then imagine trying to translate that into English for a completely different audience) but likely also because the purpose of the acts is not to titillate or tantalize but to transgress, to provoke a degree of rejection and outrage at the breaking of taboos. The actual acts themselves aren’t dwelt on until we get to the literal climax of the story, because the author isn’t trying to get you off, or go into horrorporn territory with microscopic detail a la Edward Lee’s Hardcore Lovecraft novels like Going Monstering.

For “The Taste of the Snake’s Honey,” sex isn’t the revelation, it’s the initiation.

What the reader and the protagonist are initiated into is another question. Rio Matsudono’s novella is a direct expansion on the lore of Yig, and the straightforward lore dumps are maybe at the expense of the story itself. Like with The Queen of K’n-yan (2008) by Asamatsu Ken (朝松健), there’s an effort to at least draw parallels between an aspect of Lovecraft’s Mythos with Chinese folklore…and the parallels work fine; the exposition is a little heavy at points, but that’s pretty common in Lovecraftian pastiches. What the story lacks, aside from a certain prosody, is a direct explanation for what drove the sexual decadence of the protagonist in the first place…unless you understand and appreciate Yig’s role as a fundamentally sexual entity to begin with.

So much of this novella is stated bluntly or outright that some of the subtextual implications and assumptions can be easily lost. The protagonist’s sexual activities aren’t portrayed as mental illness or learned practices; they’re the result of natural inclinations—or, maybe, supernatural ones. Nature winning out over nurture. At the same time those sexual desires and activities appear to have nothing to do with the final resolution of the plot: they led the narrator protagonist to the point of revelation, but aside from plot fiat there was no reason that these specific revelations had to happen in this way. A surface read of this story might suggest that Rio Matsudono wanted to deliberately shock the reader, but the apparent conflict can be resolved by thinking of Yig and his children as driven by inhuman appetites.

He was not wholly evil, and was usually quite well-disposed toward those who gave proper respect to him and his children, the serpents; but in the autumn he became abnormally ravenous, and had to be driven away by means of suitable rites.
—H. P. Lovecraft & Zealia Bishop, “The Curse of Yig”

Suppose these appetites are analogous to the strange hankerings of a pregnant woman? Suppose the hungers for strange flesh, and blood, and wild venturings way over the borders of sane sexuality are a reaching out for ultramundane fare, the pickles and ice cream of the alien soul coming to birth within the confines of a human life that is only a womb for that which gestates inside, increasingly making its presence known?
—introduction to “Taste of the Snake’s Honey” in Inverted Kingdom 113-114

The introduction to “The Taste of Snake’s Honey” spotlights the issue for reader, although like all good warnings to the curious, the full implications aren’t necessarily clear until after the novella is finished. Then the story can be seen in the theme of “Paedomorphosis” (1998) by Caitlín R. Kiernan—a changeling or puberty story, where the old self is shed to make way for the new, adult form.

If read from this angle, the sexual deviations from the beginning of the story are not just there to shock the reader, but as deliberate steps in a process of development. The sexual pleasures being sought are increasingly strange and terrible by human standards because what the protagonist is being prepared to mate with is nothing human. It’s a rationalization which resolves some of the apparent conflicts in the story, such as why the narrator feels their behaviors are different from those of decadent humans who engage in the same or similar practices like teratophilia or necrophilia.

A point of view which potentially has interesting implications if applied to some of the other entities in the Cthulhu Mythos, especially those that pass for human, or whose cults engage in proscribed sexual practices.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard & Others (2019) and Sex and the Cthulhu Mythos (2014).

“The Head of T’la-yub” (2015) by Nelly Geraldine García-Rosas

We came to the Mictlán, the place of the dead, which the ancient people called Xinaián […]
—”The Head of T’la-yub” by Nelly Geraldine García-Rosas, trans. Silvia Moreno-Garcia

Most of “The Mound” is given as a story-within-a-story: the English translation of the Spanish conquistador Pánfilo de Zamacona y Nuñez, gentleman, of Luarca in Asturias, Concerning the Subterranean World of Xinaián, A. D. 1545. Few of the Aztec codices have survived the flames and floods, the mold and wear of centuries of hands; we today often read about the peoples and places they encountered through accounts like Zamacona’s…who being their own skewed, flawed interpretation of what they see and witnessed of ways of life and belief of which they knew little, and could only understand through the lens of their own religion, politics, philosophy, and experience.

Which is a long way to say: no one has tried to tell the story from T’la-yub’s point of view.

In Lovecraft’s narrative via Zamacona, T’la-yub is a tragic figure. She dared to love, dared to dream of a monogamous union, and the subject of her affections determined only to put her aside as soon as convenient. For her transgressions in the name of romance, she is doomed to mutilation, death, and then undeath. T’la-yub is one of the ghosts of the mound, the dead woman who holds her head, facing eternal punishment for a momentary infraction.

There’s something very Christian about that interpretation, isn’t there? Nelly Geraldine García-Rosas flips the script. What if Zamacona didn’t understand what was happening? What if he misconstrued his place and importance in the sequence of events?

As with her other stories “Tloque Nahuaque” (2011)“Ahuizotl” (2011), and “In Xochitl in Cuicatl in Shub-Niggurath” (2014), “The Head of T’la-yub” mixes elements of the Mythos was Aztec mythology. Instead of the more Pellucidar-esque elements of Lovecraft’s alien civilization beneath the earth, the focus is on T’la-yub’s personal spiritual and physical journey, here modeled on the descent of the dead to Mictlán, the growth of her understanding as to what she has become and what her role is. The result is brief, but novel: a new way to look at this aspect of the “Mesoamerican Mythos,” taking Lovecraft not at face value, but as one interpretation of events told through a very European lens.

Which doesn’t mean that Lovecraft was wrong and García-Rosas is right; the point of the story is not to disprove Lovecraft or point out sources of error, but to provide a new viewpoint that suggests that the picture is much more richly complex than Lovecraft himself gives it. Where works like Winter Tide (2017) by Ruthanna Emrys takes “The Mound” at more or less face value, or The Queen of K’n-yan (2008) by Asamatsu Ken (朝松健) that takes the basic ideas but moves in its own direction, “The Head of T’la-yub” is essentially an alternative narrative of “The Mound”—and readers can put on their scholar’s caps, read up on Aztec mythology, and decide for themselves where the balance of truth lies.

“The Head of T’la-yub” by Nelly Geraldine García-Rosas was translated by Silvia Moreno-Garcia and was first published in She Walks in Shadows (2015); it was republished in the paperback edition Cthulhu’s Daughters (2016).


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard & Others (2019) and Sex and the Cthulhu Mythos (2014).

Mystery of the Necronomicon (黒の断章, 1999)

Mystery of the Necronomicon (黒の断章, Kuro no Danshō) is a four-episode hentai (sexually explicit, adult-oriented) Original Video Animation (OAV) produced in Japan and released in 1999 and 2000 on DVD and laserdisc; it was dubbed and released into English-speaking markets in 2007 on VHS and DVD, with periodic re-releases on DVD since then, most recently the all-in-one 2014 DVD from Critical Mass.

It is difficult to put Mystery of the Necronomicon into its proper context because most of that context has never been translated into English. In 1995 the first of a computer game series “Suzusaki Detective Office File” (涼崎探偵事務所ファイル) was released by Avocado Powers (アボガドパワーズ, often Anglicized phonetically as “Abogado Powers”) for the PC-9800 personal computers; it was ported to the Sega Saturn in 1997, and to Windows in 2004. The game was an adult-oriented mystery/horror, and spawned a sequel in 1996; a third game was planned, but never came out due to financial difficulties at the company. Subsidiary materials include a 1997 strategy guide to the Sega Saturn game, which was praised for its art.

SegaSaturn

Mystery of the Necronomicon is essentially the film version of the 1995 computer game. This wasn’t necessarily weird in the late ’90s; one of the more successful examples English audiences might be familiar with is Street Fighter II: The Animated Movie (1994, dubbed English version released in 1995), and Japan had already released a 1994 computer game Necronomicon (ネクロノミコン) based on Lovecraft’s work. As the game itself has never been officially translated and released in English markets, it’s difficult to say how accurately the  4-episode OVA represents the plot and characterization. Both game and OVA appear to be trying the tricky job of producing an original Cthulhu Mythos horror/mystery with characters that are sexual beings—and that sexuality isn’t limited to consensual heterosexual relations without paraphilia; the OVA  contains graphic scenes of consensual female homosexuality, BDSM, and urophilia as well.

The explicit sexual content may be why the game producers partnered with production company Discovery, a Japanese company that had specialized in adult animation such as the slightly infamous Night Shift Nurses series. While there’s no scuttlebutt on the behind-the-scenes involved with bringing Mystery of the Necronomicon to English audiences, the North American distributor Anime 18 had also distributed Night Shift Nurses and other titles from Discovery, so it seems likely that this was a case of something in Discovery’s back-catalog of titles that they thought would appeal to the North American market…how well that worked out, it’s hard to say, but there must have been at least some commercial interest for the DVD to get multiple English releases.

MotN-VHS

It’s possible the “Book of the Dead” subtitle on some of the English releases drew some inspiration from Necronomicon: Book of the Dead (1993), an American/French/Japanese co-production, but it’s telling that the box art emphasized “From the director of Urotsukidoji: Legend of the Overfiend,” one of the famous tentacle erotica anime that derive from the work of Maeda Toshio (前田俊夫). The distributors were obviously trying to capitalize as much as possible on the explicit pornographic nature of Mystery of the Necronomicon—this was a product being marketed to a specific crowd—which bears a little bit of inquiry.

There is a cost involved in translating every work. For those first writers who translated H. P. Lovecraft into Japanese after World War II, it was the cost of the translator’s time and expertise, then on top of that the normal publishing costs; the same applies for Japanese literature translated into English. For especially art-heavy works like the Monster Girl Encyclopedia II (2016) by Kenkou Cross (健康クロス), there are special considerations to make sure that the art is properly reproduced, and there are potential issues of censorship to deal with, but it’s still mostly an issue of translation costs. With an anime, there are added costs: for a dub, the script has to be translated, voice actors contracted, performances recorded, then new voice tracks have to be mastered and synchronized with the videoso it’s not a small process, there’s layers of work to be done, and that’s assuming that censorship issues aren’t involved. Japanese pornographic works, by statute, blur or hide genitalia and often cannot depict pubic hair and may involve characters under the legal age of consent in other countries—such issues may or may not be resolved as part of the translation process, and there’s an added cost involved with removing censoring, or changing the script so a character is at least 18 years old if it’s going to be sold on the North American market.

Because of this cost, only a fraction of the vast amount of media that Japan produces ever reaches English-language markets, and that fraction of stuff tends to get skewed toward specific markets where it is believed (or at least hoped) that it will sell. Sometimes this leads to big successes like the Sailor Moon, Dragon Ball, and One Piece series, or the Super Sentai series which were translated into Power Rangers—and sometimes this leads to abysmal flops, stuff that either for poor translation or distribution or whatever other reason fails to find its audience and sinks out of sight. Because of the cost involved, this means that companies tend to focus on those franchises and products which do sell, and if a given series is successful, they’ll try to bring over another similar work to sell to the same market.

Which is a long way to say: Mystery of the Necronomicon was not translated into English because there was a hardcore market of Japanese Cthulhu Mythos fans that were frothing at the bit to get their hands on any and all Japanese media related to Lovecraft’s creations. Instead, it looks a lot like Mystery of the Necronomicon was translated to fill a niche for sexually explicit anime for a market that was hungry for hentai. There is a bit of irony to the fact that with the rise of the internet, so many people have associated the tentacle erotica of hentai works by Maeda Toshio & the like with the relatively tentacle-heavy Cthulhu Mythos fiction of the 1990s and early 2000s, but so little of the stuff actually coming out of Japan in translation actually dealt with that.

cthulhu-hentai

While there is sexually explicit content to Mystery of the Necronomicon, most of the four episodes are taken up with the eponymous mystery that the detectives are there to solveand anyone looking for gonzo masturbation material, porn without plot, might be surprised that it’s a fairly well-plotted story (albeit one with plenty of graphic sex scenes), with solid voice acting and some good visuals. The soundtrack and animation are workable; neither the best nor the worst of Japanese animation from the period, but many of the horror scenes are fairly effective. There are little Easter eggs for Mythos aficionados as well, such as the character Clark Ashton, and the final mystery takes a very interesting turn that showcases how well-versed the writers were in their Lovecraftian lore.

Lovecraft’s story “Herbert West—Reanimator” takes place in Arkham and at Miskatonic University, but largely predates the establishment of Lovecraft’s Mythos and doesn’t involve his eldritch entities or terrible tomes. Like “The Picture in the House,” it is only tangentially connected to the Mythos at large by virtue of being set in Lovecraft country. Some later media have tried to work around this by making the source of West’s reagent derived from studies of the Necronomiconthis was a plot point in many of Dynamite’s Reanimator comics, and Alan Moore and Jacen Burrows’ Providenceand not to spoil things too much, in Mystery of the Necronomicon it is revealed that West has a connection with the book tooalthough as with many Japanese Mythos works, the physical appearance of the Necronomicon is inspired more strongly by the Necronomicon Ex Mortis from the Evil Dead films, as discussed in “Night Voices, Night Journeys” (2005) by Inoue Masahiko (井上雅彦).

Mystery of the Necronomicon is ultimately a good example of how Lovecraftian influence spreads outside of the sphere of English-language media, only to come back in somewhat weird and unusual form. The surprising thing isn’t that Lovecraftian erotica exists, or exists in Japanese, but that there was sufficient audience for something like that in the English-speaking world that people spent the time and effort to translate it back into English. It isn’t exactly Lovecraft seen “through a glass darkly”because there is nothing imperfect or distorted about the adaptation; it is simply something that is both oddly familiar and different from what English-speaking audiences have seen before.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard & Others (2019) and Sex and the Cthulhu Mythos (2014).

Monster Girl Encyclopedia II (2016) by Kenkou Cross (健康クロス)

Monsters once were ghastly beasts that devoured the flesh and blood of human beings. However, since the ascension of the new Overlord, a succubus with godlike power, monsters have taken on utterly different, bewitching, and fantastic forms resembling those of alluring women. These outward changes have been accompanied by dramatic shifts in their ways of life, patterns of behavior, and values.
—foreword to Monster Girl Encyclopedia Vol. II

The Monster Girl Encyclopedia (魔物娘図鑑, 2015) by Kenkou Cross (健康クロス) is a variation on the popular pseudobiblia bestiary genre. In the Dungeons & Dragons-inspired fantasy setting that Kenkou Cross has created, a succubus has risen to the position of evil Overlord, and turned all the monsters into, essentially, nubile female forms obsessed with sex. The second volume in the series (魔物娘図鑑 II, 2016) has introduced some Mythos-related entities including the shoggoth, and the series has gone on to generate a good deal of fanfiction, dōjinshi (同人誌, fan-created artwork, comics, etc.) and expanded media, which varies from the sedate to the outright pornographic…and these two works have been translated into English by DK with “English Adaptation” by Harriet Fray.

To really understand and appreciate what Kenkou Cross has done, we have to look at how they got here.

Dungeons & Dragons was published in 1974, a collaboration between Gary Gygax and Dave Arneson and published by TSR, Inc. The original boxed set included a Monsters & Treasure booklet which had brief descriptions of and rules for iconic fantasy monsters—and these were, for the most part, taken from generic fantasy (The Hobbit and The Lord of the Rings, Greek mythology, the 1,001 Nights, etc.); there weren’t much in the way of “original” monsters. In 1977 a revised and expanded edition of the game was published which included a much expanded Monster Manual, which included not only more monsters and illustrations on the monsters, but details on their culture, life, habits, etc. These were still pretty scanty, but from this humble beginning nearly every other roleplaying game has developed their own bestiary or critter compendium. In 1980, TSR Inc. published Deities & Demigods by Jim Ward, which included the first published bestiary of the Cthulhu Mythos.

1-a97fbbd69f

This led to a little kerfuffle; the author had gotten permission from Arkham House to use the Mythos in the book, but Arkham House had also just granted a license to Chaosium, Inc. to develop a roleplaying game based on the Mythos, and they were also developing an RPG based on the Elric stories of Michael Moorcock (who had done basically the same thing as Arkham House). No harm was done, and in the book’s third printing TSR Inc. dropped the two sections with a brief notice.

Chaosium, Inc. itself would take a different approach to its monsters. Efforts to categorize the entities in the Mythos dated back to the 1930s efforts of R. H. Barlow and the 1940s efforts of August Derleth and F. T. Laney, whose critical essay “The Cthulhu Mythos: A Glossary” was published in Beyond the Wall of Sleep (1943, Arkham House). So while the new Call of Cthulhu Roleplaying Game (1981, Chaosium, Inc.) did contain a very Dungeons & Dragons-style bestiary section in the main roleplaying book, it also produced a pair of very novel products that were different than anything TSR, Inc. had done to that point: S. Petersen’s Field Guide to Cthulhu Monsters: A Field Observer’s Handbook of Preternatural Entities (1988) and S. Petersen’s Field Guide to Creatures of the Dreamlands (1989).

These were lavishly illustrated books which hewed closer to Barlowe’s Guide to Extraterrestrials (1987) in design and format than the “standard” roleplaying game bestiary, providing lavish full illustrations for each monster in forms that would go on to be iconic, and solely dedicated to the identification, habits, culture, etc. of the various entities within, instead of game stats. All the stats for these creatures were in the Call of Cthulhu Roleplaying Game book itself, and the books have become so iconic that the latest (7th) edition of the game has produced a brand new version, S. Petersen’s Field Guide to Lovecraftian Horrors (2016).

81QwaubiTNL

The Call of Cthulhu Roleplaying Game was not just released in English, however. It was translated into several languages, including Japanese—and the game proved to be a major hit in Japan. More products were translated, including the ’88 and ’89 S. Petersen’s Field Guides (a combined edition was published by Hobby Japan in 1994), and the company and fans in Japan began to produce original material for the game, both official and unofficial—dōjinshi.

One of these dōjinshi products was the Dunwitch IX Field Guide to Cthulhu Monstergals. This was essentially a fan-created spoof of the S. Petersen guides, right down to the format, except that the familiar Cthulhu Mythos entities were replaced by monster girl versions of themselves.

1263599

Monster girls are a Japanese cultural phenomenon where a normally frightening monster is replaced with a moe (萌え) version of itself; moe being a term that designates a feeling of strong affection and cuteness, and is often combined with non-anthromorphic entities or concepts to create a (typically) young and attractive female character to personify the normally unrelateable. The juxtaposition might be near-sacrilegious to folks that like to keep the Mythos scary, but should be understood as a product of Japanese fan interpretation, all in good fun. Monster girls have been the focus of “monster girlfriend” manga and anime, including “The Elder Sister-like One, Vol. 1” (2016) by Pochi Iida (飯田ぽち。)…and the Monster Girl Encyclopedia which was published in 2015.

Sometimes, artists go beyond the bounds of “cute” and clean, relatively innocent and positive sexual attraction implied by moe and venture into actual hardcore erotic artwork and writing. This twist often makes the cute girls the victims of the now much more traditionally monstrous monsters. An example of this is Shindo L (新堂 エル)’s Bestiary series which so far as three volumes (2011-2015); the third volume includes a section on the Deep Ones, who in Shindo L’s setting are quite literally rapacious towards human women.

2113850

Which brings us back to Kenkou Cross and the Monster Girl Encyclopedia. This book is not a roleplaying game product, although it is derived from and uses some of the same tropes. There is no game system specified, no statistics or mechanics for the monsters like in Dungeons & Dragons. Instead, it is purely a pseudo-literary production, an “in-character” scholarly manuscript from the setting that the monster girls are from, much like the S. Petersen’s guidebooks. Aside from the artwork, which is generally PG-13 (bare female breasts, but no genitalia), the text itself shows a lot of thought and effort that has gone into the monsters, how the change to be part-succubi has effected them, feeding and mating habits (basically the same thing in this case), etc.

The Lovecraftian references are few, and include the iconic D&D monster the Mindflayer, the Wendigo (loosely connected to August Derleth’s interpretation of Ithaqua), the spider-creature Atlach-Nacha (created by Clark Ashton Smith, already the focus of a Japanese game and associated media) and most especially the Shoggoth.

Shoggoth

The interesting thing about the Shoggoth entry is that Kenkou Cross has reinterpreted their position as “servitors” to the Elder Things in At the Mountains of Madness to coincide with the Japanese pop-culture archetype of the maid—in particular, the conception of the “French Maid” outfit popularized in Victorian and Edwardian fiction (and associated pornography) and the act of being subservient in a sense that approaches (and sometimes sublimates into) domination-subjugation fantasies. “Maid-play” need not be violent, as the position can hold a great potential for sexual subtext and power fantasies without crossing the line into rape, but the formal nature of the attire and the potential power imbalance makes maids, butlers, etc. popular characters in Japanese anime and manga.

Shoggoths are slime monsters with amorphous bodies. They were created long ago to serve monsters of the untold nether reaches, but upon acquiring intelligence and emotion with the rise of the current Overlord, they are thought to have fled their once-masters.
—foreword to Monster Girl Encyclopedia Vol. II, 167 

Which makes the Monster Girl Encyclopedia incarnation of the Shoggoth both somewhat kinky, and probably the most sex-positive possible spin on the original source material, is that the (now female) Shoggoth feels the need to fulfill this position, but is not actually enslaved and still holds a great deal of power in the relationship, which is basically entered into of their own will (although the Overlord’s influence certainly gives them a push). Needless to say, the various authors of Monster Girl Encyclopedia-derived dōjinshi take whatever tack fits the needs of their particular work, ranging from the benign monster girlfriend romantic comedy to explicit erotica (within the limits of Japanese censorship laws, for works produced in Japan).

Kenkou Cross doesn’t delve deep into the Mythos in this volume; the Lovecraftian entities are hinted at being separate from many of the other monsters under the Overlord’s direct control, but Cthulhu and Shub-Niggurath are not named explicitly. In much the same way, Dungeons & Dragons has largely eschewed using the Lovecraft Mythos directly since Deities & Demigods (1981), although they have Lovecraftian critters in the form of mindflayers, aboleths, and other “aberrations.” Much of the Monster Girl Encyclopedia world remains a very vague fantasy kitchen sink; quasi-medieval in the Dungeons & Dragons manner with adventurers, quests, etc. It is testament to the wide and pervasive influence of Western (particularly British and American) on Japanese contemporary pop culture.

It might be difficult for some Mythos fans to think of shoggoths as basically sex-obsessed slime-girl maids, but that’s where the route of transmission, derivation, and development sort of become important. Because Kenkou Cross’ interpretation of the Shoggoths, for their setting, is really no different or less than any other interpretation of the Lovecraftian entity, from Robert Bloch’s “Notebook Found In A Deserted House” (1951) to “Shoggoths in Bloom” (2008) by Elizabeth Bear. And the MGE version of shoggoths is not restricted to Japan, but has filtered back into English through translation and derivation. 

Monster Girl Encyclopedia II (魔物娘図鑑 II) by Kenkou Cross (健康クロス) was first published in 2016; it was translated and published in English by Seven Seas in 2016.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard & Others (2019) and Sex and the Cthulhu Mythos (2014).

The Woman of Arkham Advertiser (A・Aの女): Article 01: In The Vault (2019) by Takata Yuki (高田 悠希)

It was the publicity attending this investigation which set reporters on the track of the Whateleys, and caused the Boston Globe and Arkham Advertiser to print flamboyant Sunday stories of young Wilbur’s precociousness, Old Whateley’s black magic, the shelves of strange books, the sealed second story of the ancient farmhouse, and the weirdness of the whole region and its hill noises.
—H. P. Lovecraft, “The Dunwich Horror”

The public knows of the Miskatonic Expedition through our frequent wireless reports to the Arkham Advertiser and Associated Press, and through the later articles of Pabodie and myself.
—H. P. Lovecraft, At the Mountains of Madness

As was only natural under the circumstances, this piquant debating finally got into print in the form of letters to the Arkham Advertiser; some of which were copied in the press of those Vermont regions whence the flood-stories came.
—H. P. Lovecraft, “The Whisperer in Darkness”

Lovecraftian manga have been undergoing a recent renaissance in Japan, with the critically acclaimed reception of Tanabe Gou’s adaptations of At the Mountains of Madness, “The Hound,” “The Colour Out of Space,” and most recently “The Call of Cthulhu,” all of which have been or are being translated and published in foreign language editions: Spanish, Italian, French, German, English, etc. Other popular adaptations include the Cthulhu no Yobi Koe series by Chuuou Higashiguchi (中央東口), and related manga include the Minase Yomu and the Really Scary Cthulhu Mythology (水瀬陽夢と本当はこわいクトゥルフ神話) series by Yoshihara Masahiko (吉原雅彦), and the many Zone of Cthulhu manga released by the SAN-EI Corporation (三栄)—which includes The Woman of Arkham Advertiser (A・Aの女) series by Takata Yuki (高田 悠希).

The conceit of the series is simple: Alice Allan is a cub reporter for the Arkham Advertiser, the local newspaper that appears in several of Lovecraft’s stories, and her “cases” cover a number of Lovecraft’s stories, both Mythos and non-Mythos, as set around Arkham. The result is a series of adaptations with a twist: we get to see the stories from a new perspective, that of a young newspaperwoman investigating the odd happenings. The series is categorized as a seinen (青年漫画), aimed at young men (18-30s), being more realistic and less action-packed than manga like One Piece or Dragon Ball, but readers of all genders and ages can appreciate it.

Chibi
Chibi version of Billy, a supporting character.

The adaptation is played seriously, but with more than a few laughs thrown in, the figures sometimes reduced to small chibi-style exaggerated figures to emphasize the one-off joke, familiar from manga like Shirow Masamune’s original Ghost in the Shell. The translation by Amimaru Translation and Localization Services Ltd. is mostly solid, although every now and again a joke may fail to land due to some cultural crossing of wires.

The small details and stark contrasts in the illustrations really shine though. Takata Yuki has worked hard to express the America of the 1920s, full of newsboys and the transition from the small industrial city of Arkham to out-of-the-way rural community of Peck Valley is like traveling back in time. Done in simple black-and-white, the bright outside scenes are given white backgrounds, while the moment the intrepid reporters step into the vault, the page is dominated by huge splashes of stark black, a very effective presentation that accentuates the emotional response of Alice Allan and her associate Billy.

Alice herself is the major focus and driver of the plot. She desires to prove herself as a reporter, and this is her first real opportunity to do so, by looking into the morbid details around the mysterious death and quick burial. While her enthusiasm is sometimes played for laughs, especially when contrasted against her long-suffering friend Billy, it is very effective at cutting right to the heart of Lovecraft’s story.

The story is not exactly a straight adaptation; Takata Yuki wisely doesn’t attempt to mimic the style of Lovecraft’s prose, and takes a few liberties with the ending, hinting at this being a small piece of a bigger picture that the reporters know they can’t quite see yet. Which works very well; Alice Allan is an engaging, energetic, enthusiastic protagonist, and starting slow with one of Lovecraft’s more low-key stories as their first “case” was a wise decision on the part of Takata Yuki.

The Woman of the Arkham Advertiser is available in Japanese on Kindle, and in English on Manga Planet subscription service.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard & Others (2019) and Sex and the Cthulhu Mythos (2014).

Kthulhu Reich (2019) by Asamatsu Ken (朝松健)

Yoth Tlaggon
A mysterious God. The first time the name was written was in a letter form H. P. Lovecraft to C. A. Smith, a close friend and associate of the American horror writer, dated April 4th, 1932. However, Father Lucio Damiani published a monograph on Ancient History entitled Visions of Kusha in which he writes that “In the days when Atlantis was still called Kusha, and Lemuria known as Shalarali, Yoth Tlaggon was named one of the Nine Princes of Hell.” Damiani could have had no knowledge of the Lovecraft letter, for it was not publsihed until 1970.
—Asamatsu Ken, Kthulhu Reich 228

Yoth-Tlaggon—at the Crimson Spring.
Hour of the Amorphous Reflection.
—H. P. Lovecraft to Clark Ashton Smith, 4 Apr 1932,
Dawnward Spire, Lonely Hill 360

Kthulhu Reich (2019) by Asamatsu Ken (朝松健) is a novel from Kurodahan Press. It is comprised of seven interrelated short stories published between 1994 and 1999, and is presented here in English by translator Jim Rion. Each of the stories involves Nazi Germany, and involves the Cthulhu Mythos in some way, and though they do not form a single consistent narrative, together form a kind of occult history of World War II and its legacy.

Lovecraft died in 1937; he lived to see the rise of Mussolini and the fascists in Italy and Adolf Hitler and the Nazi party to power in Germany, and the opening shots of what would become World War II in the Japanese invasion of Manchuria and the Italian invasion of Ethiopia. Though he did not know it, Lovecraft also became aware of the opening stages of the Holocaust as Hitler’s government instituted laws discriminating against Jews in Germany, a practice which the antisemitic Lovecraft had mixed feelings with—approving as he did of Nazi Germany’s ultranationalism, but not their unscientific racial discrimination. He never lived to see how wrong he was regarding Hitler and Mussolini, never saw the true horrors of the Holocaust.

World War II has become fertile ground writers of weird and fantasy fiction; the Nazi interest with the occult and esoteric, based partially on truth, as detailed in books like Nicholas Goodrick Clarke’s The Occult Roots of Nazism (1993) and Kenneth Hite’s The Nazi Occult (2013). Works like Le Matin des magiciens (1960) popularized the idea of the Nazi occult for a new generation, and have led to works like the Indiana Jones adventures Raiders of the Lost Ark (1981) and Indiana Jones and the Last Crusade (1989), the Hellboy comic books and film, and innumerable other appearances.

“Hitler’s a nut on the subject. He’s crazy. He’s obsessed with the occult.”
—Musgrove, Raiders of the Lost Ark

This has been true for the Cthulhu Mythos as well. Herbert West famously found employment in Nazi Germany in Brian McNaughton’s “Herbert West—Reincarnated Part II: The Horror in the Holy Land”; Charles Stross’ The Atrocity Archives (2004) deals with the occult fallout of the Nazi’s Mythos-delvings; Mike Mignola and Jim Robinson have Hellboy team up with Starman and Batman to face Neo-Nazis (and classical Nazis!) summoning Lovecraftian horrors in Batman/Hellboy/Starman (1999).

LovecraftKnew
Art by Mike Mignola, script by Jim Robinson, Batman/Hellboy/Starman #2 (1999)

The Mythos occult WWII angle had become essentially a Mythos subgenre with the release of the roleplaying games World War Cthulhu (2013, Cubicle 7) and Achtung! Cthulhu (2013, Modiphius), which in turn have led to new anthologies like World War Cthulhu (2014, Dark Regions), and even video games.

Which is a long way to say that Asamatsu Ken was a bit ahead of the curve when he first published these stories in Japan in 1994-1999. Some of the stories are eerily prescient as far as capturing the essential dynamic of the post-2000 Mythos WWII craze. Magic is real, the Nazis—deluded and arrogant as they might be, playing with forces they don’t understand—are often portrayed as a genuine occult threat to the entire world. The action is often pulpy, but Asamatsu Ken shows real research in trying to make sure the names, dates, and equipment are correct. The individual stories are like separate, individual episodes taken from a long, drawn-out conflict, but they are constructed with all the care of a good hoax. Mythos references are typically slid in alongside real occult names and texts, the Nazi’s actual activities provide the context for the stories.

In the first place, it is important that we realize that the term “racist,” as used today, has strong post-WWII connotations. We have become much more liberal and open-minded following the dreadful experiences and revelations of the second World War, and anyone espousing extreme anti-ethnic views today must surely be a reactionary, a redneck, or a nut. “Racism” has become extremely unpopular, and we associate the term with the horrors of Auschwitz and Buchenwald.
—Dirk W. Mosig, “Was Lovecraft a Racist?” in Crypt of Cthulhu #98 (1998) 4

One of the shadows looming over Kthulhu Reich (or any other Mythos WWII novel or story) is how it addresses the nature of racism and antisemitism in general, and the Holocaust in particular. No nation in the conflict was free from prejudice and discrimination, but the attempts at genocide which were such a hallmark of WW II present a subject that writers have to decide how to deal with. It is perhaps appropriate that Asamatsu Ken chooses to begin the collection with “The Corporal’s Self-Portrait”—a story which would otherwise seem a bit out-of-place in the anthology, dealing as it does with a contemporary postwar Japan and touching on the attitudes towards racism and how they’ve changed.

“I can take the Koreans and the Chinese. They’re like us, at least. But the day all these Thais and Vietnamese, Cambodians and Filipinios, and Indians and Iranians and Iraqis shoed up, this place became unbearable.”

“Hey, come on… That’s really racist!” I chided, unable to must any real force.

Hirata ignored me.

“They come here to Japan and take the jobs honest students used to be able to count on. Then they send our valuable yen back to their own countries. And then there’s our women! They seduce our women and sully the pure blood of Yamato!”

“Cut it out, you’re talking crazy!”

—Asamatsu Ken, Kthulhu Reich 7

Hirata doesn’t stop. The narrator at least protests, though his words fall on deaf ears. The incident gains sinister connotations as the story unfolds, much like the film Max (2002), yet the reader is shown this angry young man, whose life parallels that of the eponymous Boys from Brazil, and he can muster only ineffective rebukes to his obvious and appallingly vocal prejudice. Asamatsu Ken does not turn a blind eye to the horrors that the Nazis perpetrated. Nor to the real threat that racism and prejudice still form.

Jim Rion deserves accolades here for an excellent translation on what must have been a difficult job—combining as it does real historical elements, occult jargon, Japanese cultural references, the Cthulhu Mythos, the unusual episode “April 20th, 1889” that consists of a series of found documents, and some really well-done action scenes in “The Mask of Yoth Tlaggon.”


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard & Others (2019) and Sex and the Cthulhu Mythos (2014).