“Greater Glories” (1935) by C. L. Moore

I wrote a story once, which I don’t believe you ever saw—starting out as my story “Greater Glories” started with a man lost in the interior of a giant body, being swept into its brain-chamber and finding himself in the presence of a god whose people have almost completed their race-goal. The people are of peculiar physical structure which permits their amalgamation into one immense and rather horrid-looking mass, like a great vine budded with individuals who by now have sunk their individuality into the whole, being drawn together by a common race-love which through the millennials [sic] of life has grown out of and taken the place of all other forms of attraction between individuals. The race has become a unit, but incomplete as the god is incomplete, because each lacks the essential attributes of the other. They are reaching their ultimate goal, which is the union of god and united people, into a perfect whole which is to go on, perhaps, as no more than an atom at the bottom of some tremendous scale of unknown evolution—somewhere. I didn’t sell the story, and finally cut it up into “Greater Glories” and “Bright Illusion” and another mass which I haven’t tried to recast. 
—C. L. Moore to H. P. Lovecraft, 7 Dec 1935, Letters to C. L. Moore et al. 87-88

Did I ever show you that story I wrote called TO WHAT DIM GOAL? I think I did. Anyhow, it wouldn’t sell so I cut it up into gruesome little pieces and each piece grew into another story. GREATER GLORIES, BRIGHT ILLUSION and another yet unfinished were portions of that dead tale, and I found ideas out of it cropping up in SHAPE OF DARKNESS. No doubt that murdered story will haunt everything I write for years to come, coloring with its dismembered theme all sorts of tales that have no connection with it whatever.
—C. L. Moore to R. H. Barlow, 12 Dec 1935, MSS. Brown Digital Repository

Readers would be forgiven for not being familiar with C. L. Moore’s “Greater Glories.” It was first published in Astounding Stories Sep 1935, and only reprinted twice—an uncredited (probably unauthorized) translation in Los Cuentos Fantásticos, No. 25 (1950), and in the reprint volume Miracle in Three Dimensions (2008). For all of its obscurity, “Greater Glories” represents another important early step in Moore’s career, a science-fantasy story for Astounding that tiptoed on the line between science fiction and weird fiction.

The story opens much like “The Bright Illusion,” with a random man alone in a wild desolation, this time framed as a traditional castaway story. The familiar setup falls away to weirder fare as the unnamed protagonist finds something in the jungle, and falls into another, stranger place—and here we get the next piece of Moore’s lost story:

AND THEN it came to him what this great hall had been built to represent. A heart. That tube corridor along which he had come was shaped into an artery-this chamber was a ventricle of a mighty heart. Even that tumult which had flung him headlong into the place was the valve-action controlling the inflow.
—C. L. Moore, “Greater Glories” in Astounding Stories Sep 1935

The prose is lush with sensual detail, but also with the sense of unseen things beyond the normal senses. At one point, the protagonist remembers a bit of verse:

A being who hears me tapping
The five-sensed cane of mind
Amid such greater glories
That I am worse than blind.

This is a slightly inaccurate rendition of the final verse of “Blind” (1920) by Harry Kemp, and serves to give the story its name and theme.

There is a woman; again, many of Moore’s women at this stage of the career, she is a being devoted to or under the influence of some greater being. An ephemeral yet poignant focus of intense romantic focus. A microcosm of tragedy unfolds, between the desire of the unnamed male protagonist and the woman called up into existence before her time, not yet ready for life or love. It feels like that should be a metaphor, perhaps for Moore herself—who was still stuck in that limbo place between her day job and her career as a writer, engaged to a fiancé she dare not marry for fear of financial ruin.

Art by Elliott Dold

The denouement is not quite as romantic as “The Bright Illusion.” The nameless protagonist is still castaway; the implication is given that perhaps it was all a dream, a hallucination. It is not much of a science fiction story by the standards of the time, since there is little hard science in it; “Greater Glories” is a mood piece, a work of wonder, emotion, and sensations. Which is how many fans ultimately read it:

So few people can wrap a dream in star dust, breathe fairy life into it, and set it to the music of the spheres that C. L. Moore’s stories are always more than we dared hope. For sheer suggestive beauty and lingering memories of things that never were, this writer is equaled only by A. Merritt. Need I say I liked the story?
—Ramon F. Alvarez del Rey, ‘Brass Tacks’ in Astounding Nov 1935

Arch-fan Forrst J. Ackerman was uncharacteristically generous with his praise, possibly because he was still hoping she would collaborate with him on further stories:

Re paragraf four—a command from Moore: I shall clothe myself in a cloak of cosmic vibrations while reading GREATER GLORIES, so that none may disturb my marveling mind. Hail to Catherine, Queen of Queer-tales!
—Forrest J. Ackerman to C. L. Moore, 31 Jul 1935

Haven’t you read that story you wrote, GREATER GLORIES? How could ever just a girl write such! Why,  you make my English become just gibberish, trying to discuss it. Are you indeed not an Other World Entity, taken on a feminine form to come to earth and astound the senses of, say, a Scientifictionist? Cather, how could you write such a story as GREATER GLORIES? 

You don’t doubt I liked your dream-tale, do you? I graded it “A”, and rusht my rating airmail to FANTASY. But that is little. Perhaps this will better bolster your belief I thot it was awamzing: I quote, following, a note I dasht off to Gilbert Brown, columnist of the L.A. Evening Post-Record. The paper has 77,000 circulation and Brown has thirce in print published his praises of the works of A. Merritt. So, “Brown,” I wrote, “If you would read a manuscript marvelous as a Merrittale, step to the nearest newsstand and purchase the Sept. Astounding. The spell-binding story is GREATER GLORIES. A first-water fantasyarn, incredible, staggering, overwhelming—Dizzily, FJAckerman.” I hope you don’t think my “first-water fantasy” line is hokumn, because I have used it several times; I really don’t know any other way to describe those stories of yours that hit me so hard. SCARLET DREAM is still my favorite, but GREATER GLORIES comes very close. I shall, of course, by ultra-happy about Nyusa, the Nymph of Darkness whom we created together.
—Forrest J. Ackerman to C. L. Moore, 27 Aug 1935

Anyway, you deserve an extra “a” in your name for such outstanding and A-1 stories as SCARLET DREAM and GREATER GLORIES. That’s a swell title, I think, by the way, Crawford has chosen for the book form of your series “The Saga of Northwest Smith”. Right in the center of the book, about, I calculate, will be our co-creation, the nymph Nyusa. […] I don’t know whether the newspaper columnist read GREATER GLORIES, as per my recommendation, or not; I thot he might mention it in his column, but just after I wrote him, he left the paper on vacation, and hasn’t been back since.
—Forrest J. Ackerman to C. L. Moore, 2 Oct 1935

Lovecraft did not take Astounding regularly, and so apparently missed “Greater Glories,” though she described the story it grew from. Why it lay forgotten among some of her earlier stories for so many decades is unknown—perhaps it was too close to “The Bright Illusion,” or too slight a story in retrospect, and definitely much weirder than the usual “thought-variant” story taken for Astounding. Yet it is an outgrowth of that ur-story, that original idea that Moore had that was too big for any one tale to contain—and for that, at least, it has historical interest.

So too, while “Greater Glories” may seem out of place among Astounding, it does have a certain resemblance to the science fiction that would be published by Unknown in the 1940s. The emphasis on concept and emotion, wonder and the human element, are much more in line with the more humanistic science-fantasy of the 1940s than the space operas and gadget stories of the 1930s. In that sense, “Greater Glories” is something of a dry run for Moore’s later, more mature science-fantasies of that period, lacking a bit of the humor but with a poignant note that readers of her midcentury work will find familiar.

“Greater Glories” was published in the September 1935 issue of Astounding Stories. Scans of this issue are available on the Internet Archive.

For readers who want to read more about the origin of “Greater Glories” and its origins, Marcos Legaria has a detailed article: “C. L. Moore’s “To What Dim Goal” and Its Progeny” in Penumbra: A Journal of Weird Fiction and Criticism, 2023. Thanks to Marcos for his help with this one.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard and Others and Sex and the Cthulhu Mythos.

Deep Cuts in a Lovecraftian Vein uses Amazon Associate links. As an Amazon Associate I earn from qualifying purchases.

Interview with Starspawn Studios

Your scholarship is in danger, your friends aren’t human, and something ancient is awakening in the dreamlands.

As reality itself becomes uncertain, questions of identity and transformation become matters of survival.

Just another finals week at Miskatonic University.

Starspawn: A Miskatonic Mystery website

The Lovecraft Mythos has provided the inspiration for games since the 1980s, from early references in Dungeons & Dragons and other tabletop roleplaying games to collectible card games like Mythos, board games like Arkham Horror, and various console and computer-based video games including Call of Cthulhu: Dark Corners of the Earth. While many of these games focus on the horror the Mythos, each game brings something new, highlights different aspects of the Mythos, and allows the creators to use their imagination to explore and expand on the Mythos in new ways.

Starspawn: A Miskatonic Mystery is a forthcoming Lovecraftian visual novel/adventure/mystery game with elements of dating sim romance, puzzle solving, self-discovery, and transformation, exploring the Mythos through a queer lens. The demo is available on Steam and Itch.io, and the crowdfund campaign for the full game, along with tie-in fiction anthology and other perks, is now live on Kickstarter.

Starspawn Studios developers John Burke and Daniel Pennypacker (creator of Polemic) have agreed to answer a few questions about the game.

What is the one-sentence pitch for Starspawn: A Miskatonic Mystery?

John: You investigate an ancient mystery that’s threatening reality itself while navigating the personal connections that make life worth living, exploring themes of love and resistance in the face of overwhelming opposition and inevitable decay.

How did you get into Lovecraft and cosmic horror?

John: The first thing that comes to mind is watching John Carpenter’s The Thing in early high school. The gore was fun, of course, but the isolation and paranoia were what hooked me. I know Alien doesn’t really count, but I saw it around the same time, and it left a similar impression. Seeing skilled characters doing their best and still failing–or nearly so–is just really exciting. Cosmicism itself didn’t click until later; it just read as another apocalyptic threat. I started looking into cosmic horror more specifically after reading Blindsight and a couple Laundry Files books.

Daniel: During the collectible-card-game craze of the ’90s, I bought a starter deck of the Mythos card game. It was so different and confusing, and planted a seed of fascination deep in my brain. I learned more about H.P. and cosmic horror over time just by being into nerdy things.

In my early 20s, I had a horror movie phase and then read a couple of H.P.’s short stories. I was really impressed by how ahead of their time they felt, but I also bounced off because of the overt racism. I’d say at this point, my head was wrapped around what cosmic horror really was. I don’t like gore, so cosmic horror felt like the cool, artsy, subtle horror subgenre.

More recently, I had a Gothic literature phase, which led me back to listening to all of Lovecraft. This time, I was able to view his writing more from an art history lens and could push past his bigotry.

What Lovecraft story resonates the most with you and why?

John: The Shadow out of Time. It’s almost inverted from his usual stories–the freaky thing happens at the beginning, and the investigation is largely internal. The mounting dread isn’t from being trapped in a weird town or learning things you’d rather not about the history of Earth. It’s entirely about self-knowledge. Lovecraft was no stranger to mental illness, and I imagine his own moods, and maybe family history, served as some inspiration here. If not, he really nailed it, because that’s why Shadow so resonates with me. When you go a little funny in the head, afterwards, you have to figure out what happened, and who you are, and who you want to be. You might take medicine that changes your brain. You might try several! It’s not fun. The story uses a frank discussion of mental illness to make sure we know that that isn’t what’s going on, but it’s still ultimately about the terror of learning who you are and what you’ve done.

Daniel: At the Mountains of Madness deserves to be in the sci-fi canon. It has some flaws, but in the context of when it was written, it’s just so original. It’s also pretty free of any bigotry, as far as I can remember? There’s some imagery that’s really great too—the isolation of the Arctic, and the descriptions of the mountains really stick in my mind. 

I’m also a big history buff, and knowing so much has happened before can cause some existential dread, so the revealing of a secret history really resonated with me. I’ve even had moments in my life where I think “Oh boy, I don’t wanna share a relevant weird history thing I know; it’ll ruin someone’s day.”  After reading it, I spent a week imagining what a modern movie of Mountains would be like. The core story is so good, and straightforward forward, it seemed like it could use a modern adaptation that smoothed over some of the wordy narration. The big character arch I kept thinking of was regret and guilt about going on the expedition at all. 

It’s also surprising how much the story actually tells about the Elder Things. He looks at reliefs in their old city, and it pretty much lays everything out. Also: the giant penguins!

What’s your background in gaming and game development?

John: I’ve been gaming consistently since the NES days. I like all sorts of stuff. If I had to list current favorites: Metal Gear Solid 3, Danganronpa 2, Final Fantasy VII… innovative games with great stories that strike a balance between somber and wacky. And old point-and-click puzzlers like Day of the Tentacle. You’ll see all of that in Starspawn’s DNA. For game development, in elementary school I made a text adventure with QBasic. It probably wasn’t very good. I’ve fiddled with a lot of different stuff since then, but I never sat down and made a real game start to finish until now. I never had an idea I liked well enough to justify all those hours. I stuck to writing stories. 

Daniel: I’ve been developing physical card and board games on the side for a while, with one successful self-published game so far. I’ve always loved video games, my day job is programming. I’d always wanted to make a game, but it was always hard to do everything on my own. Having a co-dev was really instrumental in getting the game made. 

Some of my favorite games are Shadow of the Colossus, Metal Gear Solid 2, and Resident Evil 4. So I wanted our game to have a clear and obvious interface, action mixed with exploration, and an interesting story. I think if a game is too story-heavy, it’s easy to get bored, but if there’s a boring story, it’s hard to stay interested in a game. One of my favorite parts of JRPG’s has always been entering a new town and just walking around and talking to NPC’s, so a 2D world with lots of talking, interspersed with some action, fit right into what I like in games. 

How did you decide to develop Starspawn together? What’s the background of the game development?

Daniel: I tried making a narrative game a couple of years ago and learned a ton. But I hit a wall when it came to actual writing. Then John suggested working on a visual novel together, and it clicked: “Oh yeah, I was missing a writer—we could actually do this!” John does coding too, so it was nice to know I wouldn’t be stuck with technical problems.

John: Daniel was rereading some Lovecraft at the time and one of his suggestions was a dating sim where you go to school with the various monsters. This didn’t quite make sense—why would they be in school?—so I said okay, maybe you go to school with a bunch of half-monsters and you can date them.

Daniel: Gameplay- and story-wise, this made a lot more sense. It’s hard to come up with relatable characters that are incomprehensible gods.

John: Then we needed to reckon with why there are a bunch of half-monsters. It doesn’t seem like it would be a priority for the great old ones. I came up with a backstory to explain it that ended up being like, part Borges story, part Cold War spy thriller. Which meant pulling in some additional genres…

Daniel: There was a bit of feature creep.

John: I like the old LucasArts puzzle games, so we added a point-and-click mode.

Daniel: And arcade-style minigames.

John: And we needed a way to move around the world, which meant either a map that took you to different settings, or…

Daniel: A full-on 2D world. And we had to make that interesting, so we added stealth gameplay.

John: And finally made ourselves stop.

When you decided on a Lovecraftian theme, did that prompt a Lovecraft re-read?

Daniel:  When we started working on the game, I was mid-read, and John re-read a bunch of the stories. I also ended up reading some other Gothic classics (Frankenstein, Wuthering Heights) and some classic sci-fi (Dying Earth, Conan). Reading Conan was especially interesting, as it made me realize how H.P. was broadly part of a pulpy genre.

John: My reread wasn’t going so well at first. The ideas I was getting while reading him were too lugubrious for my taste, and my other ideas were so whimsical that they felt unfaithful. Then I got to The Dream-Quest of Unknown Kadath, which I’d never even heard of. It was when everything clicked for me–how to tell the kind of story I’d want to read, with cosmic horror and whimsy, where you explore beyond the usual claustrophobic settings you find in a lot of mythos games. Carter is too chill about everything, but having a template for a real adventure was what I was missing.

Do you feel that being you (queer, a game developer) has shaped your understanding of Lovecraft and approach to cosmic horror?

John: It feels weird when there isn’t something deeper going on in a cosmic horror story. Even Lovecraft did it, right? Lots of his stories tie in to various preoccupations of the era. The best horror gets its hooks into you by speaking to something that’s already on your mind. And in order to do that, it has to speak to something. Otherwise all you have is tentacles. You don’t have to be queer to have that insight, obviously, but it can help.

My contribution to the Kickstarter short story collection is about a gay American who moves to Iceland around 1960 to help industrialize their fishing industry under the Marshall Plan. He’s expecting a relatively enlightened Danish-style approach to homosexuality there, but it turns out that LGBT life there was even harder than it was in America. It was legal in theory, but the country was so small and gossipy that stigma was more powerful than law. Being queer meant knowing the right secret incantations and hidden meeting places. And if you found something terrifying happening there, you might not report it. You’d be too paranoid and compromised. Some things are more frightening than cults.

Fiction doesn’t have to be about interrogating prejudice or speaking truth to power. But the better you understand yourself and your place in society, the easier you’ll find it is to write a good story. This Iceland idea came naturally to me since I knew about the broad strokes just from being myself, and knew from my life how effective it would be at creating a mood of strangeness and alienation.

Daniel: Both The Case of Charles Dexter Ward and Herbert West—Reanimator felt extremely queer to me! In Ward he literally brings a dark-dandy version of himself to life, who then takes over his life, all while avoiding his parents so he can go out at night. Herbert West feels like it touched on gay men having obsessive crushes that only get them into more and more trouble they can’t explain. I can’t make any judgments about Lovecraft’s sexuality, but we do know he was deeply alienated, and adopted an attitude of a snobbish outsider; a role gay men often occupied before Gay Rights. I suppose Lovecraft was touching on feelings of otherness that might be universal. 

Does gaming offer a new way to explore and experience the Mythos?

Daniel: Yes! Just like any medium, there are certain feelings that games are good at evoking. Specific to cosmic horror, I think we did a good job making the mini-games anxiety-inducing, and providing lots of exploration, mystery, and investigation. 

The classic clever video game for cosmic horror is Eternal Darkness on the GameCube. It did some really fun meta tricks where you thought the game was glitching. That sort of reality-questioning surprise would be impossible to do in any other medium.

Video games can also be really good at vibes and atmosphere, which are such a big part of cosmic horror. Elden Ring is probably the best recent example of a game that’s hard to describe other than the mood of playing it. Sure, it’s hard, but the majority of the game is spent walking around feeling a vague sense of dread. Maybe a more Lovecraft version would be that you can’t actually beat the monsters and can only run away. 

John: “Only being able to run away” is a really great mechanic. There’s a game called Subnautica where you’re stranded on an alien planet and have to explore increasingly deep oceans full of weird fish and some giant monsters, and you basically only have a knife. It’s incredibly good at making you feel insignificant and alone. That game hits most of the Lovecraftian notes, actually, and the gameplay limitations really amplify the vibe.

Another thing unique to games is that you are actually sitting there making the character do things. When you’re watching a horror movie, you can say, you know, “Don’t open that door! In a video game, you actually have to hit the button to open the door. Undertale does this on the genocide route, making things increasingly unpleasant as you enter commands. Papers, Please consists almost entirely of this, though I do consider it almost too unpleasant to play as a result.

I’ll mention one last mechanic that you see in a lot of games. You build up a big inventory of powers and items and travel abilities, then the game takes that all away from you and traps you somewhere. It’s frustrating if it’s done wrong, but it can be a really effective way to induce feelings of isolation and powerlessness. If you’re reading a story, you might empathize with the character, but if you’re playing a game, the buttons don’t do the same things they used to. You are the one who has lost the powers.

How does Starspawn explore queerness through a Mythos lens?

John: I’m going to let one of our contributing writers start this one. (Em wrote one of the novelettes we’re including as a Kickstarter reward, and she came up with one of the main characters.)

“[Cosmic horror] stories provide a ripe foundation for exploring non-heteronormative identity because both involve recognizing that consensus reality is more fragile and constructed than it appears. Cosmic horror traditionally focuses on themes of transformation, hidden knowledge, and the inadequacy of established categories, all of which create natural space for examining gender and sexual fluidity without requiring explicit positioning.

The genre frequently features characters discovering their true nature, often something that existed before their conscious awareness or something that has been heavily suppressed. Both resonate strongly with non-binary and trans experiences of self-discovery.

To cap it off, the horror elements can effectively capture both the terror and liberation that can accompany stepping outside normative social structures.”

‘Terror and liberation’ summarizes it pretty well. All of our characters have something like this going on. There’s always something about themselves that they don’t understand or don’t accept. Sometimes part of that is about being queer, but we never sat down and decided to write a queer story, if that makes sense. Starspawn deals with learning to accept yourself and love others, and self-knowledge and transformation and the weight of history. It would be weird if it weren’t at least a little queer.

We have a Yith mindnapping victim who comes back full of knowledge about other ways of being. This makes him reflect on who he was, who he is, who he wants to be–and some of the things he’s realized are about his sexuality. But he has many more things to figure out than that; he’s paranoid, he’s not experiencing time normally, he’s confused and depressed. Even with all that darkness, there’s a glimmer of light, since he’s learned things about himself that will let him live a more authentic life. And that’s worth celebrating, even at the end of the world.

Daniel: Feeling anxious, alienated, out of place, and at the mercy of powers beyond your control has a lot of queer overlap. Gothic literature is always concerned with legacy and history, and queer people often have to wrestle with anxiety about family and legacy.

One of the characters in Starspawn is a gay man transforming into a Deep One. Do you feel that “The Shadow over Innsmouth” offers parallels to the LGBTQ+ experience?

John: I’d have to give it a re-read, but I am inclined to say ‘not really,’ unless you want to do some eisegesis. As I recall, you yourself have written about how Innsmouth isn’t even meant to be understood as a parallel for race-mixing. If you play with the ideas presented in the story, though, you can go to some really interesting places.

The character’s name is Silas. He’s nineteen. His story is about leaving home and feeling conflicted about where you come from. In his hometown, they’ve got an ancient pact about breeding; but he doesn’t plan to have kids, which isn’t making him any friends there. And, needless to say, turning into a monster won’t make him many friends in gay circles. He’s got a foot in each world, but he doesn’t feel welcome in either. Pretty common experience for a young queer person.

What are some of the games that influenced the development of Starspawn?

John: I’d always wanted to make one of those old LucasArts-style point-and-click games like Monkey Island and Day of the Tentacle, so we have point-and-click and inventory-based puzzles. The protagonist is a little snarky and uses a lot of gallows humor, too. He’s freaked out, of course, but humor is an outlet for him. On the dating sim side, I prefer games with social sim elements rather than straight dating sims; specifically, story-driven games like Persona and Danganronpa, where you spend your free time getting to know the other characters and managing your life.

Daniel: WarioWare for the minigame. 90s Zelda and JRPG games for the 2D sections. Metal Gear for the stealth sections. And Yakuza for showing how combining lots of gameplay styles can work and still feel cohesive. 

The previous game I’d tried making on my own was mildly cosmic horror! The setup was as you were in an RPG city that was about to be invaded and destroyed. The whole game would have had a time limit of about an hour, and was filled with NPC’s asking for help. You’d go around finding and trading items, but there would be no way you could help everyone. Nor could you prevent the city from being destroyed. This is the one I dropped off of because I couldn’t write very well, but it had similar elements of choosing who to spend time on, branching stories, and exploring new environments. 

You obviously took inspiration from Lovecraft, but did you take inspiration from any other Mythos stories or games, like the Call of Cthulhu Roleplaying Game or Sucker For Love?

Daniel: Around COVID, I was playing more TTRPGs and ended up learning how to run Call of Cthulhu. I also read a bunch of adventures to get a good overview of what was out there. I think designing a D&D adventure is the closest thing to structuring a video game. You have to think a lot about pacing, and designing around players missing things or doing things out of sequence.

Right off the bat, we decided there had to be a madness meter, which is taken right from Call of Cthulhu’s sanity mechanic. A madness meter is a really nice way to add some gameplay to exploration and investigation. In CoC, there’s always a risk that anytime you look into something, you’ll end up losing some sanity. This adds some risk assessment to exploring, and not just having players “check everything.”

Our madness meter is a little kinder, though. In CoC, it’s more like a multi-session health point bar that ensures things keep getting worse for the players. In our game, we want it to be a scale you move back and forth on, and being madder isn’t always bad.

John: It’s sort of key to the game design, actually. We didn’t want any combat, since being able to defeat things is the wrong vibe, but we still needed a way to punish you for being bad at things, and like Daniel said, add some dread to exploration. You also take on some madness as you get to know certain characters, ask certain questions, read certain books.

In a dating sim, the main stressors are time management and dialogue choices. You’re always having to decide who to spend your limited time with, and what to say to them. Madness compounds this. The madder you get, the less free time you have to bond with other characters; you have to spend that time doing a soothing activity. Your personality changes, too. You get different dialogue options, often for the worse. But there are also paths in the game that you can only take if you’re willing to commit to being sort of insane. Cursed knowledge and stuff shouldn’t be one-dimensional; a lot of things are still worth knowing.

How do you deal with prejudices in the game? Will characters have to face homophobia or anti-Innsmouth prejudice?

John: I talked a little about Silas above. He’s definitely running into homophobia at home—it’s a small town with an ancient cult that’s obsessed with reproduction. Silas has started to transform, but he’s got some magical protection around it, so he’s just looking a little sweaty and frog-eyed to the general public, which of course comes with its own prejudices. He’s a film major and likes making student films, but he doesn’t let himself act in them anymore. He doesn’t like people looking at him. The guy’s not having a great year. You can see him for who he really is, though. Since each scene has branching paths, you’re free to provide the anti-Deep One prejudice yourself, if you want. I don’t know why you would, but being a jerk is often an option.

When you start exploring the dreamlands, you run into some anti-dreamer prejudice, too, as if you’re there to gentrify the place. And some of your classmates’ parents really don’t approve of their kids dating a baseline human. Every character and setting provides a lens we can use to look at prejudice. We have nine befriendable characters and two worlds, so we’ve had a lot of opportunities to explore this space.

Starspawn has dating sim elements and romance options. Why did you choose to include these in the game?

John: As the story evolved, we realized how important it is that the player can bond with and help other people. Every cosmicist story has the characters realizing how insignificant they are, how insignificant humanity is, but what somebody does with that knowledge is up to them. When Carl Sagan saw the ‘pale blue dot’ picture of Earth from four billion miles away, he didn’t go mad. He used it to try to convince us to be nicer to each other. That’s a direction that Starspawn pushes you towards, too. Relationships give life meaning, even if the universe doesn’t. But we’re not didactic. You can be a total jerk. I don’t know why you’d want to be, but you can. It makes things harder and you get a much worse ending, though.

As for romance, well, that’s part of life too! And it seemed like fun. The bonus art’s been a little embarrassing to work on, I’ll admit.

Daniel: Plus dating sims are a trendy mechanic. And for a good reason! It’s compelling to have to stress over deciding who to engage with more.

John: It encourages you to engage with the characters’ stories, too. If you want to maximize your relationship with them, you have to learn what they like and don’t like. In a game where story features so heavily, that’s an advantage for me as a writer.

Daniel: Dating sims also mesh perfectly with branching narratives, which also mesh well with exploration. So at a certain point, it just felt like it all gelled.

What did you learn while developing Starspawn?

Daniel: So much! I worked on a lot of the 2D engine, and it forced me to learn a ton of the basics of game coding. I had to learn about making maps, pathfinding, animations, and scripting. I had lots of self-doubt about choosing an engine, and I kept wondering if we should have picked Unity, instead of a dedicated visual novel engine, so we didn’t have to write as much of the 2D engine. Ren’Py does give you a huge amount, though. And from talking to game-dev friends, it’s still got the best-in-class syntax for writing a visual novel script.

John: And since the majority of the code is just dialogue, that matters a lot!

Daniel: Personally, it was extremely rewarding to learn so many fundamental aspects of coding a game. One of the nicest surprises was how welcoming game-dev friends were. I’ve got a couple of friends who work in games, and I was initially self-conscious about showing Starspawn off.

John: It’s just the two of us and a few visual artists, so the result is a little, shall we say, indie. I think we’re succeeding, though. A journalist recently called the demo ‘charming and ambitious.’ 

Daniel: I think everyone can see how much work we’ve put in. A lot of people in games got their start by doing their own little indie things, so everyone’s been extremely supportive.

John: One thing I’ve struggled with, as a writer, has been the cost of ideas, in time and money. When you’re writing a book, settings are free. You can come up with some crazy, mind-bending concept and just set a couple of scenes there. Here, you need a painted backdrop for it, you need pixel landscapes, maybe even character portraits. If we have an idea for a cool action scene, we have to figure out how to represent it in gameplay, which usually means we have to cut it. And people don’t want to have to read too much, either. You only get a few sentences at most for each beat. So I’ve learned a lot about being concise.

Thank you, John and Daniel, for answering all of these questions. I’m looking forward to seeing what the full version of Starspawn looks like, and wish you the best of luck with your crowdfunding on Kickstarter!

For more on Starspawn Studios check out their website and Bluesky account.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard and Others and Sex and the Cthulhu Mythos.

Deep Cuts in a Lovecraftian Vein uses Amazon Associate links. As an Amazon Associate I earn from qualifying purchases.

“Jirel Meets Magic” (1935) by C. L. Moore

And WT is publishing in July either the Smith story which Wright has entitled THE COLD GREY GOD, all about a lovely Venusian named Judai, or else a Jirel story we have been revising for months. He hasn’t decided yet which to use.
—C. L. Moore to R. H. Barlow, 20 Mar 1935, MSS. Brown Digital Repository

Farnsworth Wright, editor of Weird Tales, chose “Jirel Meets Magic,” the third published adventure of Jirel of Joiry, for the July 1935 issue. The story itself is a standalone adventure, making no direct reference to the previous episodes, “Black God’s Kiss” (WT Oct 1934) and “Black God’s Shadow” (WT Dec 1934), though Jirel notes that “She had met magic before.” It opens on an action-filled scene as Jirel invades a castle, seeking the wizard Giraud…who has fled in a most peculiar manner:

Feet had trodden in that blood, not the mailed feet of armed men, but the tread of shapeless cloth shoes such as surely none but Giraud would have worn when the castle was besieged and failing, and every man’s help needed. Those bloody tracks led straight across the room toward the wall, and in that wall—a window.

Jirel stared. To her a window was a narrow slit deep in stone, made for the shooting of arrows, and never covered save in the coldest weather. But this window was broad and low, and instead of the usual animal pelt for hangings a curtain of purple velvet had been drawn back to disclose shutters carved out of something that might have been ivory had any beast alive been huge enough to yield such great unbroken sheets of whiteness. The shutters were unlatched, swinging slightly ajar, and upon them Jirel saw the smeaar of bloody fingers.
—C. L. Moore, “Jirel Meets Magic” in WT Jul 1935

The idea of a massive piece of ivory recalls Lord Dunsany’s “Idle Days on the Yann” and Lovecraft’s “The Doom That Came to Sarnath”; the overall plot of a sorcerer escaping through a door or window, followed by their avid pursuer into a strange world, strongly recalls Clark Ashton Smith’s “The Door to Saturn” (Strange Tales of Mystery and Terror Jan 1932)—and it has to be admitted, fits a formula for the Jirel and Northwest Smith stories, which often see the protagonists head into other dimensions.

Yet Moore puts her own spin on things. For the first time, she gives Jirel a woman antagonist in the sorceress Jarisme, and the utter cattiness of the first encounter emphasize’s Jirel’s imp of the perverse.

“I am the sorceress Jarisme, and high ruler over all this land. Did you think to buy me, then, earth-woman?”

Jirel smiled her sweetest, most poisonous smile.

“You will forgive me,” she purred. “At the first glance at you I did not think your price could be high….”
—C. L. Moore, “Jirel Meets Magic” in WT Jul 1935

It is worth noting that while fans often refer to Jirel and Conan together, Jirel is not a barbarian. She is strong, obstinate, determined, vengeful, and bold, but not a barbarian, nor does Moore develop the themes in her stories in quite the way Robert E. Howard does. “Jirel Meets Magic” is simply a journey for vengeance in a magical land, swordswoman versus sorceress, but it is not couched as part of some greater conflict or some historical or philosophical clash, only a conflict of personalities.

Jirel’s quest for vengeance has the outlines of familiar quest-narratives from heroic fantasy, overcoming obstacles through cleverness, luck, a swift blade, and sheer bloody force of will. There’s also a prophecy, though that comes so late in the story as to be almost an afterthought. It is a competent enough story, and the many details of Jirel’s encounters with magic do much to make it an enjoyable one, though it lacks a touch of the originality of the “Black God’s Shadow,” being essentially yet another quest for vengeance, this one more bloody and less intimate.

Weird Tales readers seemed to appreciate “Jirel Meets Magic,” which placed as the #3 favorite story in the issue. One reader noted:

C. L. Moore, with a long line of successes already to her credit, certainly gave us the best to date in Jirel Meets Magic. Moore’s stories are following, more and more, a trend toward sheer fantasy, of which there is a pitiful lack in present-day fiction. Parts of this story were strongly reminiscent of A. Merritt’s imaginative descriptions, and I hardly believe a better compliment could be given a writer than to compare one with the incomparable.
—B. M. Reynolds, “The Eyrie,” WT Sep 1935

The comment is accurate; while Moore’s Northwest Smith stories were very much science-fantasy, with gods and magic impinging on an interplanetary setting, science fiction was not impinging on the adventures of Jirel of Joiry at all. She was not traveling to different planets, and the sorcerers and wizards were not using sufficiently advanced technology; this was sorcery more akin to something out of Bullfinch’s Mythology, with a healthy dose of imagination.

It is a distinction that arch-fan Forrest J. Ackerman probably appreciated, since he was usually disinclined to fantasy splashing over into science fiction:

Just liked your JIREL MEETS MAGIC. It is unfortunate I have to read a number of stories in snatches; so that I had to cut off, and continue later, about five times on MAGIC. As it was almost entirely strange-sensations and alien-vistas—little action—I found it rather hard to get into the story anew each time. but even at that, I completed it last nite and rate it Good.
—Forrest J. Ackerman to C. L. Moore, 6 Jul 1935

It is probably notable that in their future collaborations, the emphasis was on the sci-fi, not the magic. H. P. Lovecraft was also a bit more stinting in his praise:

Read July W T recently—a distinctively mediocre issue, even though Hectograph Eddie [Edmond Hamilton] does get hold of another old plot to run into the ground. The translation from Meyrink has a great idea—& the Moore item presents excellent dream material.
— H. P. Lovecraft to August Derleth, 15 Jul 1935, Essential Solitude 2.704

July W T doesn’t amount to much, though the Moore item has its moments.
— H. P. Lovecraft to Emil Petaja, 31 Jul 1935, Letters with Donald & Howard Wandrei and to Emil Petaja 446

July W T is pretty mediocre—though it was refreshing to see Hectograph Eddie with a new plot. The Moore item was excellent—even though it seems to shew a tendency of C L M’s to drop into a rut.
— H. P. Lovecraft to Duane W. Rimel, 4 Aug 1935, Letters to F. Lee Baldwin et al. 281

“Jirel Meets Magic” was written at a time when series characters rarely experienced much in the way of character growth, and plots were not always developed over multiple episodes. It is very much a story written that could have been Jirel’s last, if the reader response was weak, and C. L. Moore was obviously still plotting on a story-by-story basis, not looking ahead to long narrative arcs, or to develop a distinct setting in the way Howard was doing with his Conan tales. We never get the backstory of where Guichard is in relation to Joiry, or why Giraud decided to ambush her men, for example.

Which may be why “Jirel Meets Magic” seems, in hindsight, like an example of a very generic heroic fantasy story, years before these things became common. The story is a solid, enjoyable potboiler. It’s unfortunate we don’t have more information on why Wright sent it back for revision. Not enough plot? Too explicit, with the naked dryad dying? Something obviously didn’t click, the first time he read it. But the readers like it, and clamored for more. So C. L. Moore would give them more…and, in time, it would even inspire a bit of fan-art.

“Jirel Meets Magic” may be read online for free at the Internet Archive.

Thanks to Marcos Legaria for his help.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard and Others and Sex and the Cthulhu Mythos.

Deep Cuts in a Lovecraftian Vein uses Amazon Associate links. As an Amazon Associate I earn from qualifying purchases.

“The Thing on the Cheerleader Squad” (2015) by Molly Tanzer

The friend whose daughter had gone to school with Asenath Waite repeated many curious things when the news of Edward’s acquaintance with her began to spread about. Asenath, it seemed, had posed as a kind of magician at school; and had really seemed able to accomplish some highly baffling marvels. She professed to be able to raise thunderstorms, though her seeming success was generally laid to some uncanny knack at prediction. All animals markedly disliked her, and she could make any dog howl by certain motions of her right hand. There were times when she displayed snatches of knowledge and language very singular—and very shocking—for a young girl; when she would frighten her schoolmates with leers and winks of an inexplicable kind, and would seem to extract an obscene and zestful irony from her present situation.
—H. P. Lovecraft, “The Thing on the Doorstep”

The most subtly pervy moment in all of Lovecraft’s fiction is near the end of this paragraph, when the reader realizes that the mind of an old man is trapped in a young woman’s body as she goes to high school. It’s the kind of body-swapping setup that could serve as the premise for bad porn…or, in the hands of a competent writer, for a particular kind of tongue-in-cheek horror story. But who would write such a tale?

Molly Tanzer.

There has been considerable discussion about whether or not “The Thing on the Doorstep” is a transgender story (see: Must I Wear This Corpse For You?: H. P. Lovecraft’s “The Thing on the Doorstep” (1937) by Joe Koch ), but there is general agreement that Lovecraft deliberately avoided or elided any question of sexual attraction or the sex act itself in the tale. The pornographic possibilities went unrealized, but so did any potential interrogation of the character’s sexual identities with regard to gender. That has left a blank space on the Lovecraftian map for other writers more comfortable with such ideas to explore.

There’s a definite element of the quintessential queer film But I’m a Cheerleader! (1999) in the mix of influences Tanzer is drawing on, and the first half of the story plays it relatively straight when prudish, sheltered Victoria comes to terms with the complicated feelings aroused when her cousin Asenath reappears at Miskatonic High dressing like a boy and going out with girls. But Tanzer only plays out the high school melodrama and teenage angst so long, and even then, it’s with tongue-very-much-in-cheek.

Veronica rolled her eyes. “So what—you’re Laura Palmer now?”

“Maybe Bobby Briggs,” Asenath lowered her voice.
—Molly Tanzer, “The Thing on the Cheerleader Squad” in She Walks in Shadows 122

The plot in this story is very slight, Veronica’s treacle-sweet faith in Jesus and her utter frustration at how Asenath’s bad reputation is affecting her own showcase the kind of general ignorance, vapid insecurities, and rampant cruelty that are the hallmarks of high school. The story is told well; Tanzer keeps the pace ticking, doesn’t get too bogged down in secondary characters, or feel the need to jam a shoggoth out of left field into act three. The surprises, when they come, feel like they’ve always been there, waiting to be discovered.

What makes it work is the ending. Readers of “The Thing on the Doorstep” have their preconceptions of what is going on and how events will play out; those familiar with narratives of homosexual awakening might imagine that Tanzer is going to take the But I’m a Cheerleader! route with a Lovecraftian twist. The truth is, this was always a horror story, and the finale brings together all the elements in a way that readers probably won’t expect.

Is this a transgender story? When considering it in the context of Lovecraft’s original story, there’s a definite argument to make that it is more of a trans story than “The Thing on the Doorstep.” Asenath never comes out and makes the claim to be transmasculine directly, but that ambiguity is part of what makes the story work. The reader sees, through Veronica’s eyes, how Asenath acts and dresses and presents, and must make their own determination of which gender Asenath identifies with. That still leaves plenty of room for other authors to play with the unrealized possibilities of sex and gender in “The Thing on the Doorstep.”

“The Thing on the Cheerleader Squad” by Molly Tanzer was first published in She Walks in Shadows (2015) and its paperback reprints, and was also published in Transcendent: The Year’s Best Transgender Speculative Fiction (2016).


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard and Others and Sex and the Cthulhu Mythos.

Deep Cuts in a Lovecraftian Vein uses Amazon Associate links. As an Amazon Associate I earn from qualifying purchases.

“Julhi” (1935) by C. L. Moore

Mr. Wright has accepted the new story, JULHI. (Pronounce it! I can’t.) All about a very peculiar one-eyed female of a hitherto unknown race, with an immovable mouth perpetually stretched open in a heart-shaped arch, thru which she speaks by humming in various keys and intensities. You’ve heard people make a violin talk, haven’t you? Saying “I don’t know,” and “What?” and that sort of thing, the way one does without opening the mouth. Well, anyhow, she lives on sensation, somewhat as the Alendar lived on beauty. Then there’s a city which exists simultaneously in two worlds thru some obscure sort of magic. Only in one world time moves faster than in the other, so , if you know the way, you can step out of crumbling ruins into the same city still standing in the other plane. All very complicated.
—C. L. Moore to R. H. Barlow, 10 Sep-9 Oct 1934, MSS. Brown Digital Repository

By 1935, C. L. Moore was fairly well-established at Weird Tales, having placed 5 stories in 1934 and establishing two series characters, Northwest Smith and Jirel of Joiry, both of whom were well-received by both the general readership and among her peers. At the same time, Moore was now in contact with R. H. Barlow, Lovecraft, Forrest J. Ackerman, and others in pulp circles, and receiving conflicting advice. The Great Depression was still going, she still needed to bring in money with her writing, but Lovecraft and Barlow were talking about her development as an artist.

The fifth published adventure of Northwest Smith, “Julhi,” seems another concession to Farnsworth Wright’s demand for more Northwest Smith stories than a tale that demanded to be told. Moore even provided one of her own illustrations for the story:

 I’ve just sent in a drawing for JULHI which I really do think is good. Don’t know if he’ll take it, but darnit, it is one of the best I’ve ever done. She said modestly.
—C. L. Moore to R. H. Barlow, 10 Sep-9 Oct 1934, MSS. Brown Digital Repository

The story itself shows Moore’s continued flagrant flouting of any division between science fiction and fantasy. The opening is almost that of a hardboiled detective tale or Oriental adventure: back on Venus once more, Northwest Smith has been kidnapped and awakes, unarmed and with a local girl in the ancient ruins of Vonng, a city raised by sorcery. There is a distinct echo with “Black Thirst” and other Northwest Smith stories—the doomed young woman Apri; the supernatural alien Julhi with her strange, vampiric hunger; and Smith as the fly in the ointment.

Like every Northwest Smith story so far, this is a standalone episode; there is no reference to the events of “Shambleau” or “Dust of the Gods,” no comparison to Smith’s other weird adventures. There is a lot of exposition and little enough plot; long paragraphs of description and sensuous language, but not surfeit of characters and events. Names and details suggest a broader setting; perhaps not as coherent as Robert E. Howard’s Hyborian Age or Clark Ashton Smith’s Averoigne, but fairly consistent. And at the end, Smith has won the battle and lost the girl, so to speak.

There is a strong echo of stories like A. Merritt’s “The Metal Monster” (1920) in this comparatively brief tale—while Moore gets Smith into the action swiftly, once Smith crosses over to the other side, he acts as witness to something alien, beyond his understanding, and serves as the audience’s surrogate as he learns something of the secret of Julhi and ancient Vonng—the was Julhi’s vampiric qualities take on the shape of some new and unguessed cosmic sin or taboo. Even for readers who have already read similar confrontations in “Shambleau” and “Black Thirst,” it works:

And then — Julhi, by that writer of writers, C. L. Moore. The plot is terrible, yes — it smacks of his other stories — but oh ! the way in which Julhi is written! Of any stories of Mr. Moore’s I’ve read, Julhi — for its beautiful prose — certainly is a masterpiece. I’ve read it over several times, and every time I find more beautiftd phrases than before. Mr. Moore writes in such a quiet yet vivid style. One realizes that he is not showing off his use of an exceptional vocabulary, but that he writes naturally, easily and gracefully. I give Julhi my vote for first choice in the March issue of Weird Tales.”
—Michael Liene, ‘The Eyrie’ in Weird Tales May 1935

Reader response for “Julhi” was less universally positive than for previous tales, but all the more interesting for all that. Several readers had picked up on Moore’s use of ancient gods and alien terrors and made comparisons to the work of Lovecraft and other Mythos writers, such as Mrs. E. W. Murphy:

I have gotten so that I am even a little tired of the Old Ones, the whole family of them; and I am sincerely sorry, because so many of the best writers write about them. An exception is the Northwest Smith series; when Northwest encounters an elder race, it is not a formless, dark mind or a weird beast, but it is something unique.
—Mrs. E. W. Murphy, ‘The Eyrie’ in Weird Tales May 1935

One of the more interesting responses was from a young Henry Kuttner, who in 1936 would break into Weird Tales, and in five would marry C. L. Moore.

Best story was the shortshort, What Waits in Darkness by Loretta Burrough. Second best is C. L. Moore’s yarn. I note especially the great part adjectives play in Moore’s stories. Oddly, while they help achieve a weird effect, I chose Burrough’s story for the simple, direct manner in which the good story was told. […]
There is a wealth of top-notch material waiting to be converted into modern stories, as Cahill did with an old legend in his recent yarn, Charon, Maybe I’ll write one myself and send it to you. After all, C. L. Moore was your ‘find’ for 1934, and you’ll need a new find for the new year, won’t you?
—Henry Kuttner, ‘The Eyrie’ in Weird Tales May 1935

I also read “Julhi”, which is better than the B.I., though a bit sentimentalised, clogged by direct, continuous explanatory matter, & inclined to repeat the Shambleau formula. Klarkash-Ton isn’t greatly stuck on it, & expresses a fear that Catherine the Great may develop into a single-plot artist like Ed Ham, Ward, & Morgan.
—H. P. Lovecraft to R. H. Barlow, [16 Mar 1935], O Fortunate Floridian 218

Kuttner’s note of the difference between her style and Burrough’s would somewhat reflect the difference between Moore’s style and his own—though they would, as a writing team, learn to marry their personal strengths together as well.

In the Lovecraft circle, “Julhi” elicited several longer comments from H. P. Lovecraft than usual, who noted:

“Julhi” is pretty much a formula yarn, despite Miss Moore’s undeniable power to [evoke utter] strangeness, & to suggest monstrous ____________[. However,] Wright’s propaganda in favour of popular action stuff, plus the author’s own weakness for 1900-esque romantic slush, are combining with deadly effect—so that perhaps another single-plotter is to be added to the ranks already adorned by Messrs. Hamilton, Ward, Morgan, et al. Little Ar-E’ch-Bei—the premier Moore fan—is quite concerned about the slipping of the new luminary; & is urging the gang to find some excuse to shoot her tactful words of advice counteracting the tradesmanlike recommendations of Satrap Pharnabozus . . . . . & the philistinic suggestions of Prince Effjay of Akkamin, who has been volunteering collaboration!
—H. P. Lovecraft to Clark Ashton Smith, [26 Mar 1935], Dawnward Spire, Lonely Hill 595

(The letter was somewhat damaged, henced the blanks.) Ar-E’ch-Bei is R. H. Barlow; Satrap Pharnabozus is Farnsworth Wright, editor of Weird Tales; Effjay of Akkamin is Forrest J Ackerman; and the authors are Edmond Hamliton, Harold Ward, and Basset Morgan. Farnsworth Wright did indeed appear to be leaning more into pulpish weird-adventure stories in 1934 and 1935, and Lovecraft and Barlow feared that Moore was following suit.

If “Julhi” is a formula yarn, however, it was Moore’s own formula, which even Lovecraft would admit:

Regarding “Julhi”—I wouldn’t tend to give it an extreme classification in either direction. It certainly displays very well the author’s peculiar power to evoke images & conceptions of utter strangeness, & to suggest monstrous gateways from the tri-dimensional world to other spheres of entity, yet somehow doesn’t have quite the concentrated explanation, & the central idea is largely a repetition of “Shambleau” & “Black Thirst”. There is too much literal & concentrated power of the Shambleau them. I would tend to rate it above “Black God’s Shadow”, but below “Black God’s Kiss”. It is hard to measure a story absolutely—there are so many points to consider. The real test is simply that of ability to awake & sustain a certain mood in the discriminating reader. “Julhi” falls short of certain other Moore yarns because there is something just the least expected about the various twists & touches—of course a sort of conventional romanticism hovers over the whole thing. However—the story of course rises miles above the lifeless, mechanical tripe forming the bulk of W T’s contents. As for the illustration—it is of course nothing notable, though it would have to go a long way to take the cellar championship from some of the other “Art” work in the magazine.
—H. P. Lovecraft to William F. Anger, 27 Mar 1935, Letters to Robert Bloch et al. 230

Even with Lovecraft’s reservations, he rated it one of the best stories in the issue, second only to Robert E. Howard’s Conan yarn “Jewels of Gwahlur”:

March W T is pretty fair on the whole—honours divided among “Jewels of Gwahlur”, “Julhi”, & “The Sealed Casket”.
— H. P. Lovecraft to Duane W. Rimel, 16 Apr 1935, Letters to F. Lee Baldwin et al. 268

Because Moore was drawn into the circle of correspondents of Lovecraft and Weird Tales, we sometimes get details on her from other sources than her direct correspondence. E. Hoffmann Price, a friend of Lovecraft and Howard who had been trying to make ends meet as a full-time pulp writer, informed Lovecraft that Moore was considering joining the American Fiction Guild:

Also got a line from C.L. Moore in response to my solicitation in behalf of the American Fiction Guild. A very pleasant young lady, judging from her letter; and if she turned her talents to more profitable fields, I doubt not that she could do well—though I feel that a bit of discipline in plotting, in writing a “tighter” story would help. Still, I remember Shambleau as one of the outstanding weird tales, and N.W. Smith as one of the few interplanetary characters I can remember more than .0005 part of a second. And doubtless she knows what she is doing. But if she has any any [sic] ambitions to be a fictioneer—which I think she has—she would do well to make herself a few other markets to guard her against the day when the weird tales gods will boot her into the outer darkness and she will find out that writing and selling and living by the sweat of one’s typewriter is tough stuff, when one has become deeply rutted in the weird tales method of story telling. Somehow, one can’t very long do both kinds of fiction, and one can’t live on weird tales a-tall! Not unless some people get very much more “preferred” rates than I ever got!
—E. Hoffmann Price to H. P. Lovecraft, 19 Apr 1935, MSS Brown Digital Repository

Price was at this point a bit sour on Weird Tales for personal and professional reasons, especially how little they paid and how late they were in paying it. To which Lovecraft responded, in exactly the opposite attitude.

And so Miss Moore is considering the A.F.G.? Young Bobby Barlow is afraid she’ll go commercial & lose the potency & freshness which come of spontaneous, non-formula writing—which may be so, especially since she uses stock romantic characters & situations anyhow, as a result of a womewhat unclassical taste. Her work seems to be like that of Two-Gun Bob in spirit—accidentally suited to the herd’s taste, yet motivated by a genuine self-expressive instinct. If she became a general fiction-factory she’d lose the distinctive merit she now has—though possibly turning out an acceptable grade of formula-junk. One can never tell in advance about any given case.
—H. P. Lovecraft to E. Hoffmann Price, 4 May 1935, Letters to E. Hoffmann Price etc. 179

Moore was being tugged in different directions by several well-meaning but philosophically antipodal friends. The interplay of influences—from Barlow and Lovecraft on one hand, and Price and Ackerman on the other—would help shape her subsequent fiction as she struggled to find her own path between commercial necessity and artistic expression.

Whatever else was going on, everyone wanted to see what C. L. Moore would write next.

“Julhi” may be read online for free at the Internet Archive.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard and Others and Sex and the Cthulhu Mythos.

Deep Cuts in a Lovecraftian Vein uses Amazon Associate links. As an Amazon Associate I earn from qualifying purchases.

“The Yolo Wallpaper” (2025) by Sonya Vatomsky

“Are you depressed?” I asked her. My wife had a sleep mask over her eyes but I knew she was awake from the way she was breathing. She reached a pale hand out from under the duvet and scratched at her nose, then snatched the hand back. The gesture was vaguely reptilian. I picked the antidepressants up the next day.
—Sonya Vatomsky, “The Yolo Wallpaper” in Brave New Weird, Vol. III (2025) 182

Medicine evolves over time. This applies to both mental and physical health. We understand in a general way that those diagnosed with demonic possession or lycanthropy in antiquity or the medieval period may well have suffered from conditions we would call epilepsy or dissociative identity disorder today. Old theories are disproved or fall out of favor, new designations and treatments rise into popularity. Sometimes this a reflection of scientific advancement in our understanding of anatomy and chemistry, sometimes it is a reflection of cultural forces. Yet it is important to realize that even as diagnoses of shell shock have given way to diagnoses of post-traumatic stress disorder, there is a great deal of ignorance of how and why medicine works.

Which gives rise a vast amount of magical thinking.

X-rays, chemotherapy, vitamins, enemas, juice cleanses, health supplements, herbs, exercise regimens, specialized diets, light therapy, dianetics, acupuncture, leeches, homeopathy, and exorcisms represent a range of medical treatments that range from the valid to the bullshit, but to the average individual, the distinction between legitimate medical treatment and medical woo can be unclear. Many people carry basic superstitions, misconceptions, and outdated ideas about health that influence their daily life. More desperate people, or those who cannot afford or distrust scientific medical care are more likely to be persuaded to try alternative treatments. With the placebo effect, sometimes they might even seem to work.

The internet has contributed greatly to the spread of alternative medicine, not just because of the spread of disinformation, but because it allows disparate individuals to connect and form networks sharing medical woo—and, perhaps most importantly, these groups become target market for various supposed health products, from copper mesh socks to the use of a horse dewormer to treat Covid 19. Heavy political polarization had fractured medical discourse and eroded hard-won trust in established science, leading to the anti-vaxxer movement. Something that would have been almost unthinkable a century ago.

Public standards have risen, so that no city administration, however corrupt, would dare to cut off the water supply, sewer connexions, and vaccination service, or allow relief applicants to starve. It is understood that such things must go on.
—H. P. Lovecraft to Robert E. Howard, 5 Nov 1933, A Means to Freedom 2.669

“The Yellow Wallpaper” (1892) by Charlotte Perkins Gilman is often read as an expression on women’s mental health, and how medical theories and treatment at the time fundamentally misunderstood and failed to provide adequate care. “The Yolo Wallpaper” (2025) by Sonya Vatomsky is a riff off the idea, but filtered through the current complex medical information/disinformation landscape, with a surreal twist. The briskly-paced story follows the protagonist’s frustration at their wife’s illness—at first dismissed by the general practitioner as depression and to be treated with rest and pills—and their medical journey into internet forums seeking medical advice and a variety of purported health care products that promise relief.

The result feels like a case study from The Thackery T. Lambshead Pocket Guide to Eccentric and Discredited Diseases, but even if the tone is different from Gilman’s original story, the reflection on the failures of the medical establishment, the inability to actually see the patient and address their suffering, remains. While played for laughs, especially when the anatomy gets a little hairy, it ultimately shows what passes for a healthy relationship in the 2020s, or at least a healthier one than in Gilman’s story. Here, the spouse actively tried to help their wife, is a conscientious caregiver working themself to exhaustion and financial ruin in an effort to get through this illness and claw a way back to normal.

Which, in a way, they succeed at. A happier ending than Gilman gave to her afflicted.

“The Yolo Wallpaper” by Sonya Vatomsky was published in in Brave New Weird, Vol. III (2025).


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard and Others and Sex and the Cthulhu Mythos.

Deep Cuts in a Lovecraftian Vein uses Amazon Associate links. As an Amazon Associate I earn from qualifying purchases.

“Black God’s Shadow” (1934) by C. L. Moore

I’m so glad you liked Jirel and the BLACK GOD’S KISS. You know, I never can tell when a story’s good or not. It never fails to surprise me when people are complementary. Jirel was considerable fun, but I hadn’t considered the story is very good. Somehow it seems—along with the rest of my later efforts, to lack the unity that SHAMBLEAU, BLACK THIRST and, in a smaller measure, SCARLET DREAM had. And I am awfully sorry, but I’ve already finished a sequel. I can hear you gritting your teeth, but please, mister, a girl has to live. You can shut your eyes and hold your nose, if necessary, when it comes out, but Mr. Wright was very much enthused about Jirel and wants more. And when he cracks the whip I’ve got to jump.
—C. L. Moore to R. H. Barlow, 5 Jul 1934, MSS. Brown Digital Repository

“Black God’s Kiss” (Weird Tales Oct 1934), the first tale of Jirel of Joiry, had been published a scant two months before. If Farnsworth Wright, editor of Weird Tales, had already suggested C. L. Moore write a sequel, starting what was effectively a second series character in the magazine before the first episode had even been published, suggests he had great faith in both Moore and the character.

Unlike with Northwest Smith, whose subsequent stories so far have been largely disconnected episodes with no strict continuity, “Black God’s Shadow” was a direct sequel to “Black God’s Kiss.” Appropriately, the story begins with a brief recap of the first, as Jirel regrets her supernatural vengeance on Guillaume, who had sought to conquer her. Jirel is haunted by her decision—and Guillaume’s ghost. So Jirel resolves to return to the dark land and save his damned soul, if she can.

If “Black God’s Kiss” was an echo of Alice’s Adventures in Wonderland (1865), then “Black God’s Shadow” is reminiscent of Through the Looking Glass (1871); sufficiently self-contained for new readers, but retreading familiar themes. There is no solid mythology here as in “Dust of the Gods” (1934) or Lovecraft’s Mythos, Jirel experiences these things and interpreted them through instinct as much as her rational mind, but there is no secret history, no account of forbidden names—but there is an elemental, spiritual struggle which is the hallmark of most of Moore’s stories so far, a contest of the human spirit against something inhuman.

If this be sword & sorcery, it was not quite in the same vein as Robert E. Howard’s Conan the Cimmerian; Jirel’s sword avails her little during her trek to the underworld, but there is a certain similarity of character that the two share. For when Conan says:

Let teachers and priests and philosophers brood over questions of reality and illusion. I know this: if life is illusion, then I am no less an illusion, and being thus, the illusion is real to me. I live, I burn with life, I love, I slay, and am content.
—Robert E. Howard, “Queen of the Black Coast” (Weird Tales May 1934)

It seems to presage when Jirel feels:

She remembered laughter, and singing and gayety—she remembered slaughter and blood and the wild clang of mail—she remembered kisses in the dark, and the hard grip of men’s arms about her body.
—C. L. Moore, “Black God’s Shadow” (Weird Tales Dec 1934)

At the end of the story, Jirel is content, much as Conan had somber satisfaction after meting out death to what killed his own lover, Bêlit. Yet there the parallels end; Conan does not replay the descent of Inanna, and Jirel’s quest is one of mercy—or at least, freedom from the memory of Gillaume that haunts her—and that supernatural adventure is as much an assuage to her grief as it is an exorcism.

While Roy Thomas & co. never say so explicitly, “Black God’s Shadow” may have another Conan connection, as one line in it strongly recalls the character of Red Sonja‘s insistence that no man shall have her unless she be beaten in battle:

For she had been the commander of the strongest fortress in the kingdom, and called no man master, and it was her proudest boast that Joiry would never fall, and that no lover dared lay hands upon her save in answer to her smile.
—C. L. Moore, “Black God’s Shadow” (Weird Tales Dec 1934)

Jirel is less than virginal, a point that C. L. Moore never lingers on but makes apparent, even in this second episode. Like Northwest Smith, she is presented neither as a slut or a nun, and shows no shame at sexual desire, but neither is she ruled by it, nor does any moral punish her for it. In an age of flappers who flaunted sexual norms, Jirel perhaps represents the kind of woman that many wished they could be.

Moore worried about how this second character would be received:

What did you think of BLACK GOD’S KISS? And B. G.’S. SHADOW? Jirel doesn’t seem to have gone over so well, though Mr. Wright thought B.G.’S. K. the best I had done up to that time. I’m working on another Jirel story now.—Oh, I was forgetting. You haven’t read all my stories, have you?
—C. L. Moore to Forrest J. Ackerman, 3 Dec 1934

This is especially true in Moore’s letters to R. H. Barlow, who was trying to gently nudge her from falling into the trap of pulp pap.

I am terrified every time I think about your warnings not to get hackneyed. You’ll have to let me know when I begin to show signs of it. You must, tho, give me a little latitude in the matter of continuing Smith and Jirel stories ad nauseam. I know how you hate it. Keen an eye on me, tho, and tell me all my faults. I get such an awful swelled-head when people flatter me that I do need someone to say flatly, “That’s awful!” sometimes. All of which I’ve remarked on before, of course. Not that I don’t enjoy the compliments you relay too.
—C. L. Moore to R. H. Barlow, 31 Dec 1934, MSS. Brown Digital Repository

There was enough support for Jirel in the ‘Eyrie’ to give Moore a swelled head, even if it was slightly less effusive than for Northwest Smith:

Jirel of Joiry

Gertrude Hemken, of Chicago, writes: “About C. L. Moore and The Black God’s Kiss: that Amazon, Jirel, is a gal after my own heart, by gum. Somehow I always preferred women of that type, to clinging vines, or sweet little ones who shudder at the thought of killing a fly. Of course, it isn’t supposed to be nice for women to curse a blue streak as Jirel did, but, shucks, it makes her all the more interesting (to me). And now we find Jirel again in this issue (December). Gosh, I could stand her for every issue, and keep yelling for more. She’s just that kind of a girl. What more can I say but that I am immensely fond of her, and stand a bit in awe of such a maid, although fictitious? Long live C. L. Moore, who has the ability to create such dynamic characters as Jirel of Joiry and Northwest Smith.[“]
—The ‘Eyrie’, Weird Tales Feb 1935

Lovecraft was slightly less effusive in his praise, though he wrote to several correspondents that the Jirel sequel was the second-best story in the issue, e.g.

The December W T is strikingly better than its mediocre predecessor. Klarkash-Ton’s fascinating “Xeethra” easily leads, with “The Black God’s Shadow” as a fair second.
—H. P. Lovecraft to F. Lee Baldwin, 7 Dec 1934, Letters to F. Lee Baldwin, etc. 114

In a later letter, Lovecraft expanded slightly:

“The Black God’s Kiss”, despite overtones of conventional romance, is great stuff. The other-world description & suggestions are stupendous. “Black God’s Shadow” not quite up to it.
—H. P. Lovecraft to Duane W. Rimel, 22 Dec 1934, Letters to F. Lee Baldwin, etc. 248

Which is fair. “Black God’s Kiss” had novelty on its side, and the romantic schmaltz that Lovecraft disliked never really came in until the end. In “Black God’s Shadow,” Moore starts out where she left off, and drags Jirel back down through the same passage. Twice, however, was enough. When next Jirel of Joiry returned, it would be with a new and more original adventure.

“Black God’s Shadow” may be read online for free at the Internet Archive.

Thanks to Marcos Legaria for his help.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard and Others and Sex and the Cthulhu Mythos.

Deep Cuts in a Lovecraftian Vein uses Amazon Associate links. As an Amazon Associate I earn from qualifying purchases.

Minky Woodcock: The Girl Called Cthulhu (2025) by Cynthia von Buhler

Eldritch Fappenings

The following review is of a work that contains cartoon nudity, and some images are reproduced.
Reader discretion is advised.


In 2017, writer-artist Cynthia von Buhler introduced the world to Minky Woodcock, private detective, in a 4-issue series The Girl Who Handcuffed Houdini, published under the Hard Case Crime imprint of Titan Comics. The series was a clever mix of hardboiled detective themes with historical characters, with the bisexual and extraordinarily intelligent and adaptable Minky Woodcock often ending up in dangerous situations and/or sans her clothes—but also finding or fighting her way out again. The series was followed up with a sequel, The Girl Who Electrified Tesla (2021), and then The Girl Called Cthulhu (2024), which was lettered by Jim Campbell.

The plot is drawn from history, dealing with Lovecraft’s relationships with Harry Houdini and Aleister Crowley, slightly fictionalized for purposes of the plot, but in general faithful to the timeline—with careful reproductions of Weird Tales covers and effort made to reproduce real people, places, and events. There are a number of fun little Easter eggs for Weird Tales fans in the pages, captured in von Buhler’s own style, who favors a heavy line and stylized coloring that echoes noir and giallo films.

At its heart, Minky Woodcock: The Girl Called Cthulhu is a rather traditional detective/mystery story, tied up in a historical setting and with some added titillation thrown in. The depiction of H. P. Lovecraft and his wife Sonia are synthesized from various sources, notably The Private Life of H. P. Lovecraft (1985) by Sonia H. Davis, but aren’t particularly cruel or inaccurate given the needs of the story. Buhler flaunts her artistic homages, such as Hokusai’s “Diver and Two Octopi,” and is one of the few artists not afraid to depict Howard’s penis. Whether that’s a warning or an enticement to read the book is something I leave up to the readers.

It is a fun book, and plays to both Lovecraft and Crowley’s particular legends. Cynthia von Buhler has obviously done a good bit of research, and she wears it on her sleeve, including a section at the rear of the collected edition (and in the individual issues) explaining some of the details:

The investigations portrayed in the Minky Woodcock series are grounded in fact, the result of my extensive research. I acknowledge that some of the details may seem peculiar leading to numerous questions. Here are my responses to them. – CvB

Is all the research correct? Well, there’s no evidence Sonia H. Greene heard Crowley at the Sunrise Club (though she did attend the club), and no evidence Crowley read Lovecraft. The comparison between Lovecraft’s fiction and Crowley’s magical writing is the stuff of wishful occultists, as shown in the opening of the Simon Necronomicon. But for fictional purposes, these are pedantic niggles, and certainly other authors that have posited Lovecraft/Crowley interactions have gone further and been more ahistorical. A more interesting tidbit is the question of Lovecraft’s prejudices:

Lovecraft was a racist and anti-Semite. Why would you honor him with the title of your book? I highly doubt he would have married a Jewish woman.

Lovecraft was married to Sonia H. (Haft), a successful Jewish milliner and amateur pulp fiction writer, from 1924 to 1937. She tried to educate him as best as she could, and by the end of his life, his views had changed somewhat, but he said some pretty awful things in his day. I make his outrageous beliefs absolutely clear in my book.
—Cynthia van Buhler, Minky Woodcock: The Girl Called Cthulhu

While von Buhler doesn’t answer the first question directly, I think the book itself makes the point clear: Lovecraft was weird, and is the connective tissue between Houdini and Crowley, the three together providing a bridge from rationality to occultism and weird fiction. Lovecraft comes across as a bit stiff and surreal, but that’s not unusual for fictional depictions of HPL, and if the effort is made not to hide Lovecraft’s prejudices, neither does she make the effort to depict him as a cartoon caricature of a bigot. Sonia gets less attention, unfortunately, but her part in the proceedings is a minor one.

Ultimately, this isn’t Lovecraft’s story, or Crowley’s, but Minky Woodcock’s. A dame detective who finds herself in strange company and dangerous situations, surviving largely by her ample wits. While not quite as bloody and fierce as Max Collins’ Ms. Tree, there is that same sense of a woman in a primarily male occupation dealing with society’s preconceptions and some quite ruthless characters—and, sometimes by the skin of her teeth, coming out alive if not always on top.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard and Others and Sex and the Cthulhu Mythos.

Deep Cuts in a Lovecraftian Vein uses Amazon Associate links. As an Amazon Associate I earn from qualifying purchases.

“Behind the Wall of Sleep” (1970) by Black Sabbath

Now from darkness, there springs light
Wall of sleep is cool and bright
Wall of sleep is lying broken
Sun shines in, you have awoken
—Black Sabbath, “Behind the Wall of Sleep”

England. August 1969. The cinema across the street was playing the Italian horror anthology film I tre volti della paura (1963, “The Three Faces of Fear”), rendered into English as Black Sabbath. Or maybe it was just a poster of the film. Recollections, years later, differ. That became the title of the band, and the lead song on the album they recorded in November of that year. The basis of the band was blues-based rock & roll, with heavier guitar riffs, less melodic and more distorted. Lyrically, the band borrowed from horror and fantasy as much as they did the grimy street life of drugs; shades of Tolkien in “The Wizard,” Dennis Wheatley in “Black Sabbath” and “N.I.B.,” H. P. Lovecraft in “Behind the Wall of Sleep.”

Guitarist Tony Iommi had lost the tips of two fingers in a workplace accident, and down tuned the guitar to make playing easier, but played aggressively; Geezer Butler, on bass, was used to playing a guitar and followed Iommi’s riffs, but was also the band’s chief lyricist. Bill Ward on drums set the tempo, alternately driving or (in the case of “Black Sabbath”) with dirge-like slowness; Ozzy Osbourne provided lead vocals and harmonica. Iommi, Butler, Ward, and Osbourne all had working-class backgrounds, done stints in factories and abattoirs. They were young, a bit raw, and played and sang hard and fast and loud—and saw something in the rising interest in horror and fantasy.

The ’60s saw a rise in interest in horror and fantasy fiction, alternative spirituality, and the occult. Wicca gained traction in the United Kingdom and United States; the works of Aleister Crowley were reprinted; the Hobbit and the Lord of the Rings, first released as hardbacks, found new life in paperback. British writer Dennis Wheatley published an entire library of occult fantasies like The Devil Rides Out. Old pulp authors like H. P. Lovecraft likewise found a new generation of enthusiasts for horror and fantasy as Arkham House hardbacks were reprinted as affordable paperbacks, like Dagon and Other Macabre Tales (1969) by British publisher Panther, which contained “Beyond the Wall of Sleep.” When asked about the matter, Geezer Butler responded:

I think I may have borrowed the title “Behind the Wall of Sleep” from “Beyond the Wall of Sleep” (of which I have a first edition), but it’s so long ago, I can’t really remember. The lyrics came from a dream I had, hence hte title. Most of my inspiration in those days came from books by Dennis Wheatley, rather than Lovecraft or Poe.
—Butler, quoted in Gary Hill’s The Strange Sound of Cthulhu 44

Reportedly the working title of the track on the masters was “Beyond the Wall of Sleep” (The Routledge Handbook of Progressive Rock, Metal, and the Literary Imagination 74); who made the change and why has likely been lost to time and memory.

The one-day studio recording session for their eponymous debut album, produced by Rodger Bain (who provided the Jew’s harp on “Sleeping Village”), was almost a live album, with a few effects added to “Black Sabbath” and some double-tracked guitar solos for “N.I.B.” and “Sleeping Village.” No complicated audio engineering, no elaborate orchestration; listeners have noted a jazz-like quality to the rhythm swings, the few chords by the several key changes that give variety to the sound (Experiencing Black Sabbath 4). It is still very clearly based in twelve-bar blues and lyrically draws from the tradition of psychedelic rock, but it is also clear the musicians are trying to get away from that, breaking formulas. The music and the aesthetic came together to make something different than the typical prog-rock offerings.

On 29 November 1969, Black Sabbath’s set for the Top Gear radio show played; “Black Sabbath”, “N.I.B.”, “Behind the Wall of Sleep” and “Sleeping Village.” The first time the public heard the new sound. By the time the album was released on Friday the 13th (13 Feb 1970), the marketing was already spinning the band’s darker image, playing up links to Satanism, witchcraft, and the occult, and “Black Sabbath” climbed the charts. On the North American release, “Behind the Wall of Sleep” and “N.I.B” was divvied up as “Wasp / Behind the Wall of Sleep / Bassically / N.I.B.”—probably by the production company for royalty purposes (Experiencing Black Sabbath 4); “Behind the Wall of Sleep” has a jazz waltz-like opening and ends with a bass solo, so you can see where the idea for “Wasp” and “Bassically” came from, even though they are just the opening and closing to “Behind the Wall of Sleep.”

At least some listeners picked up on the Lovecraft reference:

The newest from that far-out band known as Black Sabbath is now available on LP album and both cartridge and cassette tape form. This newest album is appropriately entitled “Black Sabbath” and offers such new goodies from the group as “The Wizard”, “Wicked World” and a title taken from one of the late H. P. Lovecraft’s stories, “Behind the Wall of Sleep.”

The group is in its usual sardonic turn of mind, and of course, their music is a fine example of just what can be done with unusual nad bizarre sound when coupled with some rather weird lyrics.

Good stereophonic effects abound in the album and the fidelity of the Warner Brothers recording is clean and sparkling.
“Sights and Sounds,” The Robesonian, Lumberton, NC, 11 Aug 1971, p.14

Lyrically, “Behind the Wall of Sleep” has little to do with Lovecraft’s story. The song is about death, or perhaps a death-like sleep brought about by opium (“Visions cupped within the flower / Deadly petals with strange power”). Butler was likely more inspired by the title than the story itself, though Osbourne makes the lyrics work.

Black Sabbath can be fairly claimed to be the first heavy metal album—and highly formative and influential on many other subgenres, from black metal to stoner rock—and buried in there, the third track on the A-side, was a reference to H. P. Lovecraft. They weren’t the first band to take inspiration from H.P.L.; the U.S. psychedelic/folk rock band H. P. Lovecraft (1967-1969) was earlier. Nor was Lovecraft ever the focus of Black Sabbath. Yet they did get the ball rolling—Lovecraft and metal would meet, again and again, over the decades to come, and many metal bands credited Black Sabbath for their influence, musical and Lovecraftian.

Black Sabbath est à notre connaissance le premier group aujourd’hui classé dans le catégorie « metal » à faire allusion à l’œuvre de Lovecraft. Malheureusement, à l’exception de cette chanson, il n’y a dans la discographie des Anglais de Birmingham aucune trace d’influence lovecraftienne. Aujourd’hei, comme nouse le signalons parfois dans les pages de cet ouvrage, un certain nombre de formations inspirées par le maître de Providence justifient leur emprunt par l’antériorité de Black Sabbath. D’autres se sont meme interéssés à l’écrivain grâce à cette chanson du quautor.Black Sabbath is, to our knowledge, the first band now classified as “metal” to allude to Lovecraft’s work. Unfortunately, with the exception of this song, there is no trace of Lovecraftian influence in the discography of the English band from Birmingham. Today, as we sometimes point out in the pages of this book, a number of bands inspired by the master of Providence justify their borrowing by the precedent of Black Sabbath. Others have even become interested in the writer thanks to this song by the quartet.
Sébastien Baert, Cthulhu Metal: l’influence du Mythe 281English translation

Black Sabbath was a beginning, not an ending. The years after its release would see Black Sabbath develop their style and glamour, inspiring generations of metalheads.

“I cannot speak longer, for the body of Joe Slater grows cold and rigid, and the coarse brains are ceasing to vibrate as I wish. You have been my only friend on this planet—the only soul to sense and seek for me within the repellent form which lies on this couch. We shall meet again—perhaps in the shining mists of Orion’s Sword, perhaps on a bleak plateau in prehistoric Asia, perhaps in unremembered dreams tonight, perhaps in some other form an eon hence, when the solar system shall have been swept away.”
—H. P. Lovecraft, “Beyond the Wall of Sleep”

John Michael “Ozzy” Osbourne
3 December 1948 – 22 July 2025
R.I.P.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard and Others and Sex and the Cthulhu Mythos.

Deep Cuts in a Lovecraftian Vein uses Amazon Associate links. As an Amazon Associate I earn from qualifying purchases.

“The Bright Illusion” (1934) by C. L. Moore

Weird Tales was not the only pulp that C. L. Moore read, nor the only one she submitted stories to. While it might seem that she was selling everything that she wrote (and Moore would say as much in some later interviews), her letters in 1934 show that Farnsworth Wright, editor at Weird Tales, wasn’t accepting everything that came off of C. L. Moore’s typewriter—and so Moore splashed the science fiction pulps, selling “The Bright Illusion” to Astounding for its October 1934 issue—and that story has an interesting origin:

Yes, I do much more revising that I care about. Have to, tho it simply sickens me, and I hate everybody in sight while laboring away at the disgusting job. A story of mine which I’ve just sold to ASTOUNDING and which will appear in Oct. is really a third of one original N.W.Smith tale. I had that almost finished when I saw that it was two stories, and split it apart. Then the half I got to work on began to show amoeba-like tendencies toward division, and the third attempt resulted in THE BRIGHT ILLUSION, which I’ve sold, to Astounding. The other two nuclei are still simmering gently in the back of my mind, and may emerge some day.
—C. L. Moore to R. H. Barlow, 5 Jul 1934, MSS Brown Digital Repository

“The Bright Illusion” starting out as a Northwest Smith story makes sense; the protagonist Dixon is broadly similar to Smith in Moore’s previous stories, although not as well developed. As to the original story, Moore would expand on that:

I wrote a story once, which I don’t believe you ever saw—starting out as my story “Greater Glories” started with a man lost in the interior of a giant body, being swept into its brain-chamber and finding himself in the presence of a god whose people have almost completed their race-goal. The people are of  peculiar physical structure which permits their amalgamation into one immense and rather horrid-looking mass, like a great vine budded with individuals who by now have sunk their individuality into the whole, being drawn together by a common race-love which through the millennials [sic] of life has grown out of and taken the place of all other forms of attraction between individuals. The race has become a unit, but incomplete as the god is incomplete, because each lacks the essential attributes of the other. They are reaching their ultimate goal, which is the union of god and united people, into a perfect whole which is to go on, perhaps, as no more than an atom at the bottom of some tremendous scale of unknown evolution—somewhere. I didn’t sell the story, and finally cut it up into “Greater Glories” and “Bright Illusion” and another mass which I haven’t tried to recast. 
—C. L. Moore to H. P. Lovecraft, 7 Dec 1935, LCM 87-88

Elements of this plot are clearly seen in “The Bright Illusion”: especially the emphasis on love, the god that knows nothing of love, and the way the god absorbs the energy of its worshippers into its flame. Where it differs is the narrower scope: instead of an entire race embodied in an individual, a human and nonhuman, pawns of cosmic deities (or deity and would-be-deity) meet and feel an attraction that is outside the experience of either.

So a smaller story, more personal, and maybe a little less weird, although very much outside the normal product of Astounding, which still tended to more traditional interplanetary stories, gadget fiction, etc. However, in December 1933 editor F. Orlin Tremaine had allowed that he was expanding the magazine to include “thought variant” stories that pursued ideas that maybe weren’t strictly scientific. Perhaps this openness to slightly weirder fare made Astounding a tempting potential market.

What’s most notable at the story for the time is the somewhat unusual emphasis on sex. Dixon, a human, is presented as a representative of a species with two sexes (and, implicitly, genders, although Moore does not make this distinction explicit); the high priestess of IL is from a species that has many more sexes as part of their reproduction, and ignorant of romantic love. They two meet, wreathed in illusion so each sees the other translated as a member of their own species, and attraction is immediate, mutual, and confusing:

And she was not even female!

He narrowed his eyes and strove to pierce the mirage for a moment; to convince himself that here knelt a colored horror of sinuousity and sexlessness. And verything within him cried out protestingly. She was human—she was lovely—she was everything desirable and sweet. And she did not even exist save as a crawling horror upon whom in her normal guise he could never dare to look.
—C. L. Moore, “The Bright Illusion”

While this is not a direct address to any LGBTQ+ issues of Moore’s day, there are definite parallels as Dixon and the priestess strive to understand their attraction and overcome their cultural preconceptions:

Could his own new love for her endure the sight of her real self? And what would happen to this strange flowering of an emotion nameless and unknown to her—her love for him? Could it bear the look of his human shape, unmasked? And yet, he asked himself desperately, could a love as deep and sincere as the love he bore her be so transient a thing that he could not endure the sight of her in another guise?
—C. L. Moore, “The Bright Illusion”

Compare this internal monologue to The Crying Game (1992); and Dixon’s overcoming of his preconceptions and acceptance of his lover for who she is (Dixon is still filtering his relationship through his human understanding)—and this immediately turns to the rather significant obstacles for them to get together, being biologically incompatible and not even destined for the same afterlife. Even the sexless god IL realizes there are some fundamental issues to their union:

[“]Love is a thing between the two sexes of your own race. This priestess of mine of of another sex than those you understand. There can be no such thing as this love between you.”

“Yet I saw her first in the form of a woman,” said Dixon. “And I love her.”

“You love the image.”

“At first it may be that I did. but now—no; there’s much more of it than that. We may be alien to the very atoms. Our minds may be alien, and all our thoughts, and even our souls. But, after all, alien though we are, that alienage is of superficial things. Stripped down to the barest elemental beginning, we have on kinship—we share life. We are individually alive, animate, free-willed. Somewhere at the very core of our beings is the one vital spark of life, which in the last analysis is self, and with that one spark we love each other.”
—C. L. Moore, “The Bright Illusion”

It’s not quite “the love that dare not speak it’s name,” but Moore is definitely trying to find the language and put it into Dixon’s mouth to describe an attraction that goes beyond the physical.

It has to be added that any view of the story that reads LGBTQ+ parallels in the story is a reflection of the prevelance of such issues in contemporary society. It’s notable that in the 1970s, when the magazine Chacal interviewed Moore, they had a different perspective on the story based on the prominent issues of the day:

Chacal: Upon reading “The Bright Illusion,” I got the distinct impression that it was a parable about racial tolerance. Am I correct, or am I reading something into it?

Moore: It just came off my typewriter, but it probably was. Not consciously, but the idea was probably lurking somewhere in my mind. 

–“Interview: C. L. Moore Talks To Chacal” in Chacal #1 (1976), 30

Like many pulp stories that emphasize the power of love, such connections are often unrealistically sudden and powerful, which prevents the pace from dragging. So it was in A. Merritt’s “The Conquest of the Moon Pool” (1919) and “The Metal Monster” (1920), which share some elements with “The Bright Illusion,” particularly in “Moon Pool” the ultimately tragic nature of the love. Moore was aware of the pacing issue and not trying to drag the story out too long:

I suppose you know I’ve a story, THE BRIGHT ILLUSION, in the October AS[T]OUNDING. That’s one idea which must surely be absolutely original—or am I flattering myself? Anyhow it’s really a different story, tho I’m rather ashamed of the way it’s written. T[h]e idea needed more space to develop than the plot warranted, if you follow me! You’ll understand when you read it. I had either to make it abrupt or dragged-out and boring, and by the time I’m halfway through with a story I usually hate it anyhow and want to get the whole thing over with.
—C. L. Moore to R. H. Barlow, 21 Aug [1934], MSS Brown Digital Repository

Considering “The Bright Illusion” is 17 pages, I think Moore drew the story out as far as the plot would sustain it. Some notes in another letter suggest that the story was otherwise written much like her previous Northwest Smith yarns, taking inspiration as it came to her, and worried that the result was too weird for Astounding.

I am wondering what you thought of my BRIGHT ILLUSION in this month’s ASTOUNDING. Was it bad? I can never tell if they’re going to be masterpieces or utter flops. The drawing was nice, tho. The first I’ve had that really satisfied me—it looked just like that. […]  The great god IL in THE BRIGHT ILLUSION was snatched out of the April on the calendar that stared me int he face when I looked round for a good name, and the girl Apri in my new story has the same derivative. […] I did a drawing for THE BRIGHT ILLUSION which was pretty good too, tho was rejected as being too weird and too much of a contrast with ASTOUNDING’s usual type of drawing. The figures were simply heavily outlined a la McClelland Barclay, no background. They were afraid that the story itself was almost too weird for their rag, and thought the drawing would push it over the borderline. I’d like you to see it, tho don’t want to load you up there with my things.
—C. L. Moore to R. H. Barlow, 10 Sep-9 Oct 1934, MSS Brown Digital Repository

Irrespective of her worries, Moore retained a fondness for the story, and sent a copy to Barlow, who had proposed publishing a collection of her weird fiction.

 Despite your preference, I find I like it better than BLACK GOD’S KISS. It’s so nice and sentimental, and really ingenuous. I think. It took such an awful lot of struggle to figure out some way of solution that I’m very fond of the thing. I’ll send you my illustration for it, and the draft for the JULHI illustration, which is all I have of the drawing now—that is, if I can find it. (Heavens how involved my paragraphs do get.)
—C. L. Moore to R. H. Barlow, 31 Dec 1934, MSS Brown Digital Repository

Barlow thought enough of the story to mention it to Lovecraft, who did not usually buy Astounding:

Oct. W.T. about average, on the whole. The Moore item is really very notable—full of intensity & atmospheric suggestion of encroaching dream-worlds which none of the other authors seem able to achieve. I’ll try to look up the item in Astounding, even though it be less free from the hackneyed & conventional.
—H. P. Lovecraft to R. H. Barlow, [26 Oct 1934], O Fortunate Floridian 187

Ultimately, Barlow had to send the copy of “The Bright Illusion” to Lovecraft:

Thanks very much for “The Bright Illusion”, which I had not seen before. There is splendid atmosphere in it, & the conception of a whole alien world with a hypnotic false front is really masterful. On the other hand, the mawkish, sticky, 1900-period sentimentality I’d hardly nominate this effusion for use in your select volume—assuming that your plans stops short of complete works.
—H. P. Lovecraft to R. H. Barlow, [16 Mar 1935], O Fortunate Floridian 217-218

Lovecraft’s dislike of the “mawkish” bits is typical—he also disliked when Merritt did something similar in “The Conquest of the Moon Pool”—but his praise for her handling of the alien world is genuine, since it was very different from the typical idea of a human landing on an Earth-like world with human-like aliens.

Astounding had its own letters column, called “Brass Tacks,” as with Weird Tales and the “Eyrie,” this was a forum where readers could weigh in on the stories in previous issues, sometimes getting into technical matters of science and mechanics. The story was well-received:

And last, but far from least, there is C. L. Moore. I read five of her stories without being impelled to rave. Good jobs they all were, and done in workmanlike fashion; but nothing calling for repeated reading. Then The Bright Illusion! Man, there is a job of work—adult fare, that; no fooling! I have read it three times so far, and haven’t got it all yet. I have no idea whether Miss (or Mrs.) Moore is a young girl with an unusually powerful mind and a full store of unsullied idealism, or whether she is a woman whose long and eventful life has shown her that real love is man’s supreme dower. But whoever or whatever she may be, I perceive in her Bright Illusion a flame of sublimity brighter, whiter, fiercer, and more intense even than the eternal fire of IL’s great temple.
—Edward E. Smith, Astounding Stories Jan 1935

E. E. “Doc” Smith was well-known as the author of the Lensman series, and his occasional letters in the ‘Eyrie’ (and reference to this as her sixth story) showed him to be a regular reader of Weird Tales—and curiously enough, he knew what many WT readers did not, which was that Moore was female. It would seem as if she had landed another successful market.

“The Bright Illusion” was published in the October 1934 issue of Astounding Stories. Scans of this issue are available to download from Pulp and Old Magazines and Words Envisioned.

For readers who want to read more about the origin of “The Bright Illusion” and its origins, Marcos Legaria has a detailed article: “C. L. Moore’s “To What Dim Goal” and Its Progeny” in Penumbra: A Journal of Weird Fiction and Criticism, 2023.


Bobby Derie is the author of Weird Talers: Essays on Robert E. Howard and Others and Sex and the Cthulhu Mythos.

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